@ScytheAge@Mojang They simply refactored to move the water mechanic that can destroy blocks under a block tag. But they forgot a few values, that's all to err is human
@Claude@AnthropicAI UVs, model, and animations created by Fable 5 entirely on his own in XHigh in 6 minutes.
There are quite a few issues with the animations that can be fixed manually later, but it’s a very solid foundation.
But as a Blockbench assistant, it's not bad
@claude@AnthropicAI
I tried Blockbench out of curiosity to create 3D MC models with UV textures and animations.
Getting the skill settings right was challenging, but the results look good. It’s not quite human artist level, so I’ll still hire artists, but I’d give it a 9/10
@ArtificialAnlys That doesn't make any sense. Fable is just one point ahead, even though the gap between them is like night and day ? Use FrontierCode instead of DeepSWE please
DeepSWE have so many false positives
I’m currently writing my own display technology and my own language .mcui, much more specialized for Minecraft.
- With HMR
- Similar to Tailwind and Signals/Reactives
- Integrated Dev tools
- GUI/HUD
- Oriented Components
- Life in the resource pack
Example, i define a signal count, and a derived computation based on count.
Then there’s a function linked by its identifier. It increments count, which triggers the recalculation of label, updating {{label}} in .mcui.
Simple, clean, efficient. Just reactive programming.
Introducing Claude Fable 5: a Mythos-class model that we’ve made safe for general use.
Its capabilities exceed those of any model we’ve ever made generally available.
Je comprend pas, y'a un jigsaw qui pointe vers le portail qui n'a pas de template_pool ? Pourquoi ? Je vois aucune logiques a faire ça.
La seul logiques serait de faire de l'aléatoire mais pourquoi
@_Rofoo_ I might be able to help you in a few weeks, right now I'm working on a mod a kind of "Unity" integration in Minecraft.
I sent you a Discord DM
Check out my modrinth NeoEnchant/Yggdrasil/WoE https://t.co/yNCtS3jWfo
Avec le mod Minecraft que je développe, « Studio », je suis en train de créer une aberration de la nature. J'ai jamais vu ça. C'est un Unity dans Minecraft c'est... Ouai
Ça n'a vraiment aucun sens. Le mod est sincèrement du niveau d'Axiom, de ReplayMod et de WorldEdit
@theo But Claude makes quite a few implementation errors that require a second pass with Codex + Claude. The rest of the ranking doesn't shock me if we're talking about the quality of the code written