two machines wake to a spark
and start blinking in the dark
connected by a sine of light
they establish line of sight
filter bits through poisoned dust
scribe patterns into spinning rust
@mcclure111 Talos is probably my all-time favorite game. I can imagine the VR version being an absolutely beautiful experience if you can immerse yourself properly in it.
Humanity lives in automated luxury, with mechanical guardians watching over them. Nobody questions how any of it functions. One day, some brave soul dares to ask how it all works. The guardians are delighted, and enthusiastically explain how various systems are operated.
Finally did proper area lights with volumetric fog. Those kind of lights are really hard to do with traditional rasterization, but not with raytracing!
Game engine progress; abstract GPU API with partial OpenGL implementation working! Simple dynamic prop system, supports either static or rigid bodies. #gamedev#indiedev#c#engine#dev#indiegame
So I wanted to encrypt some files. Thought about using 7z+password. Stackexchange folks said "Didn't review it but it should be fine. You can browse the code yourself". So I did. After a few mins I noticed they use 8byte "random" IV. Yes, half of IV is zeroes. But it gets worse.
Play Q2VKPT, the first fully path-traced game on RTX, available now!
https://t.co/uZsO63C466
(Vulkan/VK_NV_RAYTRACING, raytracing only, denoised w/ A-SVGF https://t.co/E0jjgLciDF)
Happy to finally release. Hope it serves as a proof-of-concept and a sandbox for future research!
this is incredible, anti-cheat engineer at blizzard reverse-engineered the maps that reverse-engineered starcraft and abused a buffer overflow to inject arbitrary code, and emulated the intended behavior in a newer starcraft version so that maps still work https://t.co/HugnQiy1C1
Just open-sourced one of my bigger side projects this past year! Polymer is the start of a desktop-class immersive computing engine with built-in abstractions for AR/VR design and prototyping. https://t.co/sLf1Pc30iS
@NESRetku Joidenkin ihmisten on vaan pakko päästä pätemään. :D Mun mielestä se on kiehtovaa seurata miten joku muu etenee pelissä josta itse pitää, esim. SOMA tai The Talos Principle läpipeluita on tullu katottua urakalla sen jälkeen kun pelasin itse ne lävitse.
Learning plain old C, I must admit that I'm kinda liking it. The MSVC implementation has some weird quirks though when compared to POSIX docs, as expected I guess... Software renderer of some sorts in the making. Triangle filling and z-buffer next! #c#code
Nintendo's lost NES game has finally been recovered and archived.
For the first time in over twenty-seven years, this is the original 8-bit version of SimCity.
https://t.co/bQKPTNbHEG
Back to physics again! I added support for flexible, plastic joints that stay deformed. Great for simulating wooden structures. Large number of joints aren't actually that expensive. It's totally viable today to simulate every nail in reasonably small structures like these.