DEV UPDATE Huge progress this week! 🛠️ We've wired up new character interactions and got the dialogue system looking right where we want it. And yes—for those asking—it will be playable on mobile too 😉📱
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A little look at what we’ve been working on. 👀
Harlow is slowly coming to life.
We’ve been working on exploration, locations, the inventory system, player stats, and plenty of the smaller details that make the town feel like a real place.
Everything you see here is still early development and subject to change, but we wanted to share a few screenshots of how Harlow: 1982 is shaping up.
And yes… you can visit the sanatorium.
Whether you should is another question. 🪓
Harlow: 1982
Currently in development. 📼🎃
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Marcus Hayes, 19
Marcus has lived in Harlow his entire life. He is known for being calm, having a dry sense of humor, and being quite difficult to read. He often keeps to the background, but he is loyal to the few people he actually lets get close to him.
As things begin to go wrong in Harlow, Marcus gets pulled into something he would much rather have stayed far away from.
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🎃 Halloween is nearly here…
The Harlow: 1982 team has some exciting things planned for October, and we can’t wait to start sharing them with you. 👀🪓
Expect more sneak peeks, new reveals, and a few surprises along the way.
34 days until Halloween. The countdown begins. 🎃🍂
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We can’t show too much just yet… 🪓
But we figured we’d let you have a little peek inside Harlow.
Here’s how development is coming along so far.
⚠️ Early Development: Everything shown is from an early version of the game and is subject to change as development continues.
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Afternoons in Harlow have a way of making you forget.
The streets are warm. The stores are open. Neighbors wave as they pass.
For a few more hours, it almost feels like nothing bad could ever happen here.
Almost.
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