Hi! I'm Thora, a programmer at Salty Panda Studios.
I mostly retweet cute animals and game dev stuff. And I have a passion for graphics programming, especially water related stuff. Tho I really hate water in RL....
I also love crocheting :)
RT and say hi?
I updated one of my portfolio pieces 😊 I made some RVT Materials and added some ground textures aswell as the grass. Might add more foliage to those rocks in the future ☺️.
Currently I also rework the shield and expanding it with a scene and more assets too 😊
The ✨️ Leaf-Whip✨️ for #Swordtember Day 2
I'm still painting and still very much behind... (and I gave up halfway through the painting WHY IS A METALLY SURFACE SO HARD TO PAINT) #swordtember2024
I was laid off today 😅, so I am now looking for a new full-time position starting September.
I will update my portfolio with lots of new stuff soon.
Every support is much appreciated ❤️
#LFW#gamedev#gameart
Discover an ever growing world in our newly announced game "Evershire"!
Announcement trailer:
https://t.co/yNHEu6Pp8G
You can wishlist our game here!
https://t.co/0v3ezmtSC7
https://t.co/fkd8o4omoF
#gamedev#ue5#steam#egs#indiedev
Spotify really said the door is glass this year:
I listened to the song 941 times... which is approximately 61 hours, and statistically, I listened to it 6 times per day. Every day.
Fair tho, I really liked to movie... and the song :D
I often tell UE devs about this tip and it keeps blowing people's minds 🤯
Use `-basedir=E:\ProjectName\Binaries\Win64` to make your Visual Studio game instance act like it was being run with your cooked shipping assets.
Just like @OutoftheboxP, you might save many hours!
To everyone looking for a job in the games industry...
Discords:
1) Unreal Slackers / Unreal Dev
2) Brackeys Community
3) Game Dev Network
4) IndieWorldOrder
5) Snappy Gurus
6) Indie Arena
7) Game Dev League
8) Games.IndustryGathering
9) Unity Developer Community
Websites: