@PlayPhasmo@Heart_Liive also! gove us the option to select the ghost type in customs so we can study ghosts! A two ghost mode on bigger maps would be awesome too!
@PlayPhasmo@Heart_Liive I wish yall would add a motel (like bates motel) , cruise ship (queen mary) and abandoned mall as locations. This game NEEDS more big maps the way you guys make small maps!
@FortniteStatus can yall make horde rush a little easier, feel actually impossible to win right now compared to prior versions. the storm closes in too fast, and too many cube monsters with stink bombs and bubble shields spawn during the boss fight. Thanks!
@FortniteStatus Can we PLEASE move the leave party button BACK to the bottom. I am so tired of pressing it on accident. Thank you- the entire fortnite community.
@TWalkingDWorld the only thing that feels off about this is that i kinda wish they had just shown it as the alternative universe instead of back and forth restored/twd it just kinda bounces between the two oddly.
I decided to make an UPDATED VERSION of Geno's Shapeless Man style and here's how it turned out! ๐
Below is a video comparison & image of the official Shapeless Man material not including the niagra (flame & distortion vfx) and my version of the Shapeless Man material.
While making this, I made sure to use the SAME textures that were used on the official Shapeless Man style. Although I was a tad bit more restricted in Blender with what I could do, I still think it came out good.
No disrespect at all to the artists who created the Shapeless Man style, but the biggest issue I have with it is that the lines on his body aren't animated. Along with the distortion, that was a huge factor in what made the Shapeless Man... well, shapeless. The animated lines were present in the Collision version of the Shapeless Man, so I'm not sure why they aren't present in the official style. ๐ซค
Another change I made to the material was Geno's eyes. In the Collision Event his eyes had a nice gradient and looked a lot more intimidating. Unfortunately that was niagra which I do not have access to in Blender, but I tried my best to recreate a similar look in Blender.
Additionally, I also added back Geno's scarf around his neck (Yes, it's codenamed scarf). This was another big detail apart of the Shapeless Man that really made his look feel complete and it was unfortunate to see that was excluded in the official style.
I'd like to thank @BluePointPurple for help with the node setup & @barelyaiden for providing me with the material for the original Shapeless Man style. ๐ซถ
Despite some of my disappointments with the material itself, I LOVE the new unique mesh for the Shapeless Man. In comparison to the Collision version, this mesh makes Geno look a LOT more unsettling and the team behind it did a wonderful job on it! ๐
All in all, I'd love if Epic could take this into consideration and possibly update Geno's Shapeless Man style to look more like the version I'm suggesting. I only want the best for this character. ๐ค
Support on this post would be appreciated and thank you to whoever took their time to read this! โค๏ธ