⚔️Griffin Battle Scene from "STARDUST: Wish of Witch!"
P.S: Take a closer look at each character separately throughout the whole clip. So much individuality :)
Patch 26.14 Full Preview!
Mages Bot
- we've pulled brand from the patch given the concerns around mages bot
- that said, we know this is a contentious topic, and I'll give some high level thoughts on how we see the situation (and more detailed thoughts in the patch rundown)
- we see mages bot as creating healthy diversity for the bot lane experience overall (roughly 4:1 ratio of traditional marksmen to mages), even though for some traditional marksmen, they can be quite frustrating
- it's important that players experience a mix of games at high intensity (eg. Playing adc against rengar/talon + mages bot) and also games that are more comfortable and low threat (maybe ivern jungle) as it creates the variety and flow state that keeps the game fun
- too much intensity or too little intensity would make the game unfun in the long run as you'd never really feel those spikes of cortisol and triumph (which is one of the reasons assassins need to be strong for example) or be constantly stressed
- marksmen are still the most popular bot carry in both pro and regular play
- mages bot also need to be viable picks to allow teams to undoom themselves in champ select for an ad mid pick like zed/yone/Yasuo
- that said, mages bot have pretty high winrates (often the highest), so aren't they overpowered?
- The winrates don't really tell the full story, but they are definitely strong for several reasons. Mages, especially simple ones like brand, veigar or Swain for example have quite shallow mastery curves (usually only gaining 3-4% after playing ~50 games and also starting very high on game 1) in addition to not being deeply played in bot lane (ie. many mage bot players haven't progressed the mastery curve that far when you encounter them AND the mastery curve is not that steep) -> a similar effect to if you played autofilled malphite top (high skill floor)
- adcs by contrast are typically harder to play but also reward that mastery depth more, meaning their winrates are relatively suppressed compared to mages bot
- I'm not saying that mages at high levels of mastery/skill are weak (see them in pro play or high elo ranked), but mainly saying that winrates don't tell the full story and we see them as relatively similar in power level overall, just often more forgiving and can be more tolerant of matchup
- adcs also have accelerated 3 item spikes in this season (compared to the other roles) due to bot quest, which also presents an interesting strategic balancing point (the mages a bit stronger on early item spikes and weaker on later ones)
- another balancing aspect of mages bot is that they typically represent a composition tradeoff. Eg. ori + yunara/lulu bot lane and win on 2/3 items or AD mid plus ziggs+engage bot and need to end the game fast
- if struggling with mages bot, champs like ezreal/sivir/zeri can be quite effective against them (dodge skills and have strong 2/3 item spikes and out scale)
- anyway, a nuanced conversation that I'll dig into more in a video later
Azir
- players have been complaining about a bunch of bugged functionality for Azir ever since we made the changes to make on hits work on him
- the team has fixed the vast majority of these bugs, eg. Things like jungle monsters not getting shuffled, pta not working, conq stacks, etc.
- thanks to all your bug reports in helping track these down and keep them coming!
Proto Harness
- when looking at our jungle nasus nerfs, we ended up deciding that a better nerf would be to target proto harness
- other users like shen jungle are also pretty strong, so we think pulling the champ nerfs and nerfing the item instead is a better direction and helps retain the power level of top nasus for example
The other changes in this patch are relatively straightforward, but lmk if there's any more detail wanted and I can cover them in the rundown next week
Patch 26.13 Rundown (Locke and MSI Patch) is out!
In it, I chat a bit about Locke's development (was there for the start, then came back in around the end and will be overseeing his balance moving forward).
Also chatting a bit about the "why" behind the MSI changes going into the patch and what we expect to see out of the MSI meta.
Check it out!
https://t.co/jEFjKjG8uA
Patch 26.13 Full Preview!
Senna
- Senna is the big winner of the Season 2 changes, synergizing well with Doran's Helm (gets a lot of effective health from her Q heal synergizing with the resists) as well as getting a lot of stats from Jack of All Trades
- She also synergizes well with Stattik Shiv on-hit, and we've made the decision to not support this interaction (Q CD reduction on-hit), even though it is pretty cool
- Given all this, we think she does a bit too much damage given how durable she is
Brand
- Brand changes are primarily targeted at his Bot carry tuning, while also trying to affect his support and mid less
- That said, Brand support is also often a frustrating experience for bot laners and so we think he should also sit a little lower sustainably
- Given that Brand Support synergizes better with mana regen, we're compensating through this avenue but adding some amount of mana pressure for the roles that need to use E more often
Cassiopeia
- For Cassio, we want to retain her identity of having strong all-in pressure early as that adds texture to the roster and she's one of the unique mages that can do this
- We're targeting her durability in the mid-game where she is more vulnerable, espeically in skirmishes or when she's playing on the sidelane
- This can help to keep her edges, but present more areas of vulnerability for opponents
Bard
- Bard is the top of the meta for both Pro and in many skill brackets in Solo Q
- We're adjusting how much damage his builds do, especially given his tank roaming builds tend to do a lot more damage than expected
Leblanc
- Helping Leblanc scale a little better into the Mid and Late game with this set of changes
- Given that these buffs help scaling, should also disproportionately help Solo Q
Olaf
- We're not looking to buff Olaf jungle a huge amount, given that he's already flex viable in top lane, but given that Jungle was his initial primary role, we want to make it more viable than it currently is
- A pretty simple targeted buff at his Q that should help how fast he clears, especially into the later portions of the game
Vanillaware founder George Kamitani - wants to put their other games on PC (Unicorn Overlord, 13 Sentinels, Dragon's Crown, etc.) but says it's up to the publisher to finance the ports
I just announced Dark Deity 3 on Saturday, and now there is a Nintendo Direct tomorrow, so I need your help!
I need to find as many Fire Emblem fans as possible before Fortune's Weave buries me, so like/retweet this if you love Fire Emblem!
I'm making this game for YOU!
Patch 26.12 Full Preview!
Cassiopeia
- We pulled Cassiopeia nerfs from the 26.12 patch, but intend to nerf her in 26.13
- We still want to work on a changelist that preserves some of her strengths and the things that her players love about her,
Top Lane Meta
- Aatrox has been generally a little on the weaker side, especially for higher levels of play and so these changes are targeted at rewarding him for matchups where he's already favored and able to get sweet spot hits off more reliably
- Gwen is also being buffed a bit with her early laning strength (which we walked back pretty significantly in an earlier patch). With K'Sante rising in priority (from DHelm buff and other meta shifts), we're also positioning Gwen as a good pick into these tanky Sion and K'Sante style picks
- Similarly, Jax is getting more throughput in early trades both in regular matchups and in some of the matchups that favor short trades (eg. ranged matchups)
- Overall, we expect the Top meta to have a few more fringe and counterpick options available
Hwei
- Some of the slow stacking changes to Hwei were a lot more power impacting (negatively) than the buffs that he received in the positive direction
- As a result we're adding a bit more power back into his utility aspects that allow him to be a jack of all trades, rather than just being a master of none
Tristana
- Tristana, has a bit of room in bot lane and especially in the midlane where changes to the role quests (that favor a bit more utility/roaming > farming) have been a bit unfavorable there
- One of the changes that impacted her negatively was adding a mana cost to Q and so we're adding a bit of that back to give her a bit more pushing power
- This is especially impactful because of Tristana's low base and scaling mana pool
Ryze
- Ryze is a bit too durable, especially in the early game and he often wins lanes/gets push by simply autoing champions and hitting them with guaranteed damage through W's, E's and autos
- Ryze will still be on the durable side, especially with his early catalyst purchases, but these nerfs are intended to make him work a bit harder for it
Lee Sin
- Changes to Lee are targeted at bringing down some of his damage through both guaranteed means (as he is more likely to get on top of people with more access to W hops) and unreliable means (Q hits)
- He received a pretty strong net buff in the highest levels of play, more than the winrate movement would indicate
Lethality Varus
- Lethality Varus continues to be one of the strongest bot lane champions and also acts as a meta suppressant
- We're attempting to open up the meta a bit by moving more of his power budget into attacking builds and also nerfing the throughput of his Q poke in the AD heavy builds