https://t.co/WlKi21GvSe Due to the government shutdown my SNAP benefits are not coming in this month. But I'm not advising this as heavy as I will open commission soonish with Nov theme to go along with it(soonish).
Fred Rogers met with a child psychologist every week for 22 years to build his show. She shaped everything: every script, prop, and song. The whole point was to give a child's nervous system time to slow down. In 1984, a single regulatory decision ended all of it.
The psychologist was Dr. Margaret McFarland, who co-founded the Arsenal Family and Children's Center alongside Benjamin Spock and Erik Erikson. She and Rogers understood that the prefrontal cortex in children, the part of the brain that controls impulse, emotion, and attention, takes decades to fully develop. At the start of every episode, Rogers tied his sneakers and changed his sweater while children settled in. Those pauses were intentional, designed to help a child's nervous system shift into a calmer, more focused state.
What ended it had nothing to do with child development science. In 1984, Reagan's FCC chairman Mark Fowler abolished the advertising limits that had protected children's programming from commercial pressure. Toy companies moved within months. Between 1984 and 1985, cartoons tied to toy lines increased by 300%, from a handful of shows to more than 40 animated series. In almost every case, the toy was designed first. The cartoon was built to sell it.
Researchers later put numbers to what parents were already noticing. A 2011 study in Pediatrics from the University of Virginia tested 60 four-year-olds across three groups: one watching SpongeBob, which cuts scene every 11 seconds; one watching a slow PBS show, which cuts scene every 34 seconds; and one drawing. Nine minutes later, all three took tests on attention, impulse control, short-term memory, and problem-solving. The SpongeBob group scored significantly worse across every measure.
In the 1970s, children began watching television around age 4. Research from pediatrician Dimitri Christakis found that by 2009, the average age of first screen exposure had dropped to 4 months, as the content got faster and the audience got younger. Researchers separately found that each additional hour of daily screen time at ages 1 or 3 raised the risk of attention problems at age 7 by 9%.
I was approached by @herobeatstudios to design a Hântu for their new game Wilderlings: The Lost Spring! I wanted to bring a fire-based one to life, named Sparky :) Please wishlist on Steam and try out the demo which is live right now!! #wilderlings#herobeatstudios
If you're looking for a cartoon that has those 2000s vibes and smashes the Disposable black gilfriend/character trope into the dust.. where the black characters are the lead and having an adventure you should check out my show. Pilot out now on Youtube and EP 2 coming soon.
Don't rant much at all, but I CANNOT with people who act like there's an age limit for receiving help. Oh you're in you mid 20s-30s; need help with this design, your work doesn't 'match your age', you need friends to help you blah blah. We all need SOMEONE, there's no age cut off
Got gifted this lovely birthday piece by my awesome friendo of my girl, Heios. Gorgeously done by @icelectricspyro - she made my girl look so amazing 😭💖
Thank you so so much! This was such a lovely surprise 🥹🥰
Definitely go check out Icelectric, she does amazing stuff!!
After the release of the new Spyro game trailer, I'm reminded of the work I did from the Spyro Reignited Trilogy. It was one of my memorable contracts I've worked on because it was the first time working in the game industry. Spyro was my childhood game back then so it was one of my dreams coming true🙂