I'll be doing a 60 minute presentation at #GDC2024 this year titled: "Mixing Marvel's Spider-Man 2"
Hope to see you there!
https://t.co/sR96Dy9dcR
@insomniacgames#SpiderMan2PS5
I could have a one day old cabin filter installed in my car and every single mechanic shop I’d go to would tell me my cabin filter is filthy and needs to be changed.
Alright #Wwise users that use (or have used HDR), Curious if you have any preferences or thoughts on HDR Ratio. Also feel free to include what content it was used on (just certain sfx, all sfx, etc) and perhaps if you handled aux sends differently because of HDR.
#GameAudio
I'll miss Ted at Insomniac but I also want to highlight how special it is for someone to retire in the game industry. Over 30 years, building an incredible studio, is no small achievement. I consider myself truly blessed to work at Insomniac and much of that is thanks to Ted!
One thing I don't like about zoom calls vs in meeting calls is how abrupt ending is. It's so easy to cut people off mid goodbye and similar things. It's a really small thing but I think it would help calls feel less cold to wave and say goodbye as the call winds down. 🤷♂️
Check out this quarter's issue of @MPSEGold's Wavelength featuring an article on #SpiderMan2PS5! I talk about 3D Audio, dynamic mixing and more. Plus you get some great insights from @SynthOrch and others!
#GameAudio