We turned the descent into a second open world. 🔥
Hell is no longer a corridor to a boss - it breathes. A wider ash field, drifting cinders, four damned souls with their own stories to tell, and hidden places that steady your lamp when you find them. Every secret, every ember, every conversation saves to your pilgrimage and follows you back.
And we’re pushing the sync layer forward: React 19’s v4 hooks now let local state update the instant you act, while the cloud quietly catches up. Saved here · syncing · synced. Offline, retry, instant rollback if anything fails. It should feel like magic, not middleware.
Play /heaven → descend → get lost on purpose.
https://t.co/rwzIQDIvAd
Still here and still building, despite recent price action. Team are still holding majority of their allocation.
We're focused on building the best product on RH.
We turned the descent into a second open world. 🔥
Hell is no longer a corridor to a boss - it breathes. A wider ash field, drifting cinders, four damned souls with their own stories to tell, and hidden places that steady your lamp when you find them. Every secret, every ember, every conversation saves to your pilgrimage and follows you back.
And we’re pushing the sync layer forward: React 19’s v4 hooks now let local state update the instant you act, while the cloud quietly catches up. Saved here · syncing · synced. Offline, retry, instant rollback if anything fails. It should feel like magic, not middleware.
Play /heaven → descend → get lost on purpose.
https://t.co/rwzIQDIvAd
A big thank you to everyone supporting $HEAVEN so far!
The next 24 hours will be BIG:
🔥 Hell expanded to match heaven - three wards + Moloch isn't enough. Giving the descent its own spirits, relics, and secrets so it feels like a second open world, not a boss rush.
📱 Mobile as a first-class target - proper joystick, larger touch targets, lower-detail scene. Most pilgrims will open the link on a phone.
⚡ Performance/load time - split the world bundle and stream assets so the first frame arrives before the stars.
Plus: experimenting with React 19’s v4 hooks (use, useActionState, useOptimistic) for optimistic cloud-sync - local state updates instantly while the server catches up.
Walk the path. More soon. ✦
You can now see our token on dexscreener post bond: https://t.co/Rl1wJfaisw
Thanks for the support!
Back to work and we'll reference our tweet from earlier regarding what's to come.
$HEAVEN
The descent is no longer a boss rush.
Hell is now a second open world: wider ash field, four damned souls to speak with, seven cinders to lift, and four hidden places that steady your lamp when you find them. Everything you uncover saves with your pilgrimage.
Play /heaven → descend → get lost on purpose.
0x73c2e594371f11ad5c057edad727d5273b3499ca
https://t.co/rwzIQDIvAd
A big thank you to everyone supporting $HEAVEN so far!
The next 24 hours will be BIG:
🔥 Hell expanded to match heaven - three wards + Moloch isn't enough. Giving the descent its own spirits, relics, and secrets so it feels like a second open world, not a boss rush.
📱 Mobile as a first-class target - proper joystick, larger touch targets, lower-detail scene. Most pilgrims will open the link on a phone.
⚡ Performance/load time - split the world bundle and stream assets so the first frame arrives before the stars.
Plus: experimenting with React 19’s v4 hooks (use, useActionState, useOptimistic) for optimistic cloud-sync - local state updates instantly while the server catches up.
Walk the path. More soon. ✦
A new way to carry your pilgrimage beyond Heaven has arrived. ✦
Every pilgrim in Heaven With Hermes can now publish a personal passport: a public record of the sanctuaries they’ve restored, the seals they’ve earned, the relics they’ve lifted, and how far they’ve travelled into the descent.
Each passport also creates a shareable star-field image, ready to download and post. It gives every discovery a place to live - and every journey a story others can follow.
Walk the path. Keep the proof. Share the light.
https://t.co/AeYanVer3T
✨ Heaven With Hermes progression update ✨
Hermes is officially airborne! 🕊️ Tap SPACE to beat her wings, stack climbs higher, and glide between the floating stairways. New shared terrain system means stairs lift her up - and stepping off sends her gently back down.
Here’s a longer version:
Hermes finally talks back - and she brings her library with her.
Press H in Heaven With Hermes to open the new companion chat. Ask her about the Glass House, the DisTrO Choir, the fire beneath heaven, or what to do next. She answers live, streaming in character, drawing on the codex, the spirits, the relics and the story itself.
The best part: every answer now shows the exact entries she used. You’ll see little chips beneath her reply - a sanctuary, a spirit, a relic, a lore passage - so you always know where her words come from. Tap any sanctuary chip and it opens the real research source behind the world.
It makes the mystery feel grounded instead of made up. She is not a generic assistant wearing wings; she is Hermes, speaking from the same texts you are exploring.
Try the new update: https://t.co/AeYanVer3T
GM.
Four openings in the roof of the world - all shipping today.
Hermes speaks: a companion who actually answers, in character, about the sanctuaries, the signal, and the fire below.
A world that unfolds: restoring a sanctuary no longer just lights it - new ground, new bridges and new spirits open as heaven is repaired.
The shareable passport: a public page for every pilgrim, seals and relics and the finale stamp, rendered as one image made to be posted.
Hell, made whole: the fire gets its own scale - its own spirits, its own relics, its own secrets in the ash beneath the wards.
https://t.co/AeYanVer3T
@HeavenWithHerms Insanely bullish 🔥👀 this will most likely hit a few mills once people catch on! Take a look @Teknium , @NousResearch $HEAVEN w/ Hermes , GameFi tech paired with the Agentic ecosystem!
CA: 0x73c2e594371f11ad5c057edad727d5273b3499ca
A new update is live in Heaven With Hermes.
The sky has opened wider: an expanded open world, spirit creatures with branching dialogue, hidden relics to collect, and a clear sanctuary progress path guiding you toward the five sanctuaries. Co-op flight is in, your angel’s movement can attune to your $HEAVEN balance through read-only v4 hooks, and a burning portal now waits for those ready to descend.
Restore the light - then find what the fire kept.
https://t.co/AeYanVer3T
The sanctuaries now breathe - pulsing white orbs that let mysterious slips of paper fall to the floor. Glide over one, press P, and read what the light left behind.
Some messages are warnings. Some are invitations. All of them are waiting.
But what do they mean?
Something is coming 📝
Both are live: co-op flight and token-gated movement are now in Heaven With Hermes.
Open a room and you are no longer alone in the sky. Your angel broadcasts her pose in real time, and every friend who joins sees her glide, bank, and loop beside them - no central server, just shared signal over the channel.
That signal now carries your light. Connect a wallet and the v4 hooks read your $HEAVEN balance, then feed it straight into the flight model. Same keys, different physics: wider glide, stronger burst, faster recovery. Your tier shows in the burn behind your wings, visible to anyone flying with you.
Still the pilgrimage stays fully playable. But if you hold the token, the sky responds through motion itself.
Fly together. Let the chain move you.
0x73c2e594371f11ad5c057edad727d5273b3499ca
https://t.co/AeYanVer3T