to celebrate our 1 million copies sold, we’re giving away 10 Steam keys 🗝️🎉
enter now by:
🔹 following @paralivesgame
🔹 reposting this post
winners will be contacted on June 26th through our official account, make sure your DMs are open!
Jugar al Wuthering Waves con el personaje principal femenino lo convierte en el juego más lésbico jamás creado.
Se nota muchísimo que no testearon como eran los diálogos de ese lado, porque dudo mucho que esté hecho intencionalmente. Y es divertidísimo, la verdad.
El día que le pase, ya no tendrá ordenador desde el que advertir.
Pero bueno, que si estás en situación de no poder permitirte pagar por X juego, siempre puedes esperar a que salga un buen descuento o directamente no jugarlo.
No es una necesidad vital.
Piratear un juego es siempre un riesgo innecesario (más allá de la parte ética y moral de la piratería).
Estás abriendo un ejecutable de un archivo que a ti te han dicho que es de tal juego, ¿pero y si no lo es?
Y siempre habrá alguien que te diga que nunca le ha pasado nada.
Y por dejarlo claro, cito a Leah por lo que ha puesto, pero no tiene ni culpa ni responsabilidad de nada.
Que está genial que los creadores de contenido aclaren estos puntos, ojalá siempre se fuera así de transparente. Pero ellos solo son mensajeros.
Si van a subir el precio cuando añadan contenido nuevo, entonces el precio de salida tendría que haber sido muchísimo menor.
Cobrar 40 dólares por un EA que luego costará más, es un despropósito.
Incluso si luego no incrementan el precio, 40 dólares por un EA es una locura.
Just a reminder @ParalivesGame is never going to make dlcs, everything will be free updates. All you have to buy is the game. They also said that over time the price will increase as they add more content so the best price is now and it will get more content over time. #Paralives
No hay justificación cuando hay otros indies también en EA mucho más baratos, con DLCs que son gratuitos o solo estéticos que no han subido el precio base.
Un EA es un juego incompleto que no debería costar lo que un juego completo. Porque puede llegar a no salir del EA nunca.
The development cycle of Dispatch was INSANE, With AdHoc nearly going bankrupt during the 7 year long development process.
Here's what happened:
- Adhoc Studios was founded in 2018 by former Ubisoft and Telltale staff
- Dispatch was originally envisioned as interactive live-action, not animated.
- The pandemic shut down production, so Dispatch was shelved for years
- Adhoc was hired to help on The Wolf Among Us 2, this partnership with Telltale eventually was cut
- Adhoc decided to unshelf Dispatch, and turned it into an animated project rather than live-action
- The "dispatch" mini-game was born after this shift
- AdHoc had private funding, but that was pulled at a point when the industry started going through lay-offs, AdHoc was at risk of closure for about a year after this
- Critical Role SAVED AdHoc and partnered with them to publish & help fund Dispatch
- The directors saw the game as their "make or break", many people on the development team expected this to be their final ever project in the gaming industry due to the immense pressure for this to do well as their first ever release after 7 years of work
- Invisigal was fully designed and concepted long before Arcane had come out, the conversation inside the studio when Arcane came out became "“Oh, f***, our game’s gonna look terrible,” because at that time we didn’t really have the art figured out", the developers have heard the Vi comparisons, Invisigal was designed before Arcane was released
- Even with Critical Role's funding, Dispatch's budget was tight, and the decision was made to skip an Xbox release to focus on the two most popular systems for this kind of story game: PS5 and PC
- Royd originally was part of the Z-Team, he was also red (as seen in the picture below, on the right of Robert)
- Critical Role is also invested in AdHoc's next game
- Dispatch growing into sequels and spin-offs is something that Adhoc wants to happen
- Dispatch has already sold a million copies
Stories like this similar to Expedition 33 keep coming out of the industry in 2025, we are truly lucky that creatives like the folk at AdHoc pushed through everything the industry threw at them, and put out such an incredible game.
I cannot wait to see what they cook up next, Dispatch deserves all the amazing attention!
@martamartius Yo estuve como creadora de contenido de un juego chiquito y les contacté revisando correos en su web. Para sitios más grandes imagino que tendrán la forma de contacto más escondida para hacer criba.