Had #tsengzack feels last night, had to write a little haiku (I’m sorry)
He seeks a lost smile
Fallen beneath autumn rain
Thoughts of could-have-beens
#Tseng#ZackFair#FFVII
I read through the entire long FF7 Revelation Denfamico interview with Hamaguchi. Here are some huge revelations (pun intended 😏) about the game and what we know so far, translated/summarized by me:
-Player choice will have consequences unlike Rebirth, and this will affect the storytelling of the game. Each player might end up with a completely different experience.
-The Highwind airship will be available from the beginning of the game
-The wear system (jobs) will also be unlocked early on in the game.
-New stories will be told regarding places not explored much in the OG
-There are a lot of areas you can access with the Highwind early on, but you might not be able to proceed since enemeries are incredibly strong. They want players to have the feeling of "what should I do first?"
-The scale of the 'open world' feel of the game has greatly expanded
-Vincent gameplay allows him to switch between human form and beast mode with one button. There is no time limit, similar to how Yuffie uses her shuriken mode.
-Cid is very adept at aerial combat
-Vincent and Cid have synergy elements as well as with other characters too.
-Zack will have even more scenes in Part 3 and plays an important role
-The idea of multiple timelines is conveyed through Zack's presence and his part of the story
-The replacement VA for Reno has been decided, and Reno and the Turks will have a lot of screentime in this game.
-Wutai is incredibly fleshed out this time around, and the Turks will also be a part of it. Wutai will have a very political storyline involved.
-Midgar is back in Part 3 and you can explore it again, and you may even encounter some Deepground characters as well...
-Rocket Town is indeed in the game. Hamaguchi says they actually wanted it to show up in Rebirth, but they decided to have it in Revelation instead. It will be accessible towards the latter part of the story
-The underwater area will appear in Revelation, but he can't delve into details just yet
-Hamaguchi says that OG FF7's Knights of the Round summon was something that came up in discussions in every part of the FF7 Remake series. They are currently developing the content to be worthy of its epicness, so he tells fans to look forward to seeing how it will be shown in the game.
-FF7 Revelation does indeed have an ending, and it is one that Hamaguchi is proud of that serves as a conclusion to a series that has taken more than ten years. As for what that ending will be, you'll just have to experience it yourself.
-The affinity system from Rebirth will be different in Revelation. More focus will be put to some extent for all characters to flesh them out properly.
-If you want to learn more about a certain character, you will be able to do so in a way that will deliver a different experience than the one in Rebirth.
-Hamaguchi doesn't really like the concept of multiple endings and as a creator wants to deliver a confident ending to the FF7 Remake series; HOWEVER, player choice in Revelation will heavily affect what outcome you get that actually changes the storytelling of the game.
-Mini games will not be less in number, but they are toning down the difficulty for players who had issues with them in Rebirth
-The slap fight between Scarlet and Tifa is indeed still in the game and will be a mini game lol
-The theme of FF7 Revelation is "resolve." Everyone has followed the journey of Cloud and his friends for almost a decade at this point, and the story is filled with determination as it heads to its finale. The development team has put their resolves into delivering something truly great for everyone to enjoy.
Scientists have identified a reversal of the long-standing Flynn effect—the roughly 200-year trend of rising average intelligence (measured via IQ and cognitive tests) across generations.
For the first time in modern recorded history, Generation Z (born roughly 1997–2012) shows lower performance than previous generations in key cognitive domains, including attention, memory, literacy, numeracy, executive function, problem-solving, and general IQ—despite spending more years in formal education than ever before.
Neuroscientist and educator Dr. Jared Cooney Horvath, PhD, MEd, testified before the U.S. Senate Committee on Commerce, Science, and Transportation on January 15, 2026, highlighting this shift. In his written testimony, he stated that cognitive development in children across much of the developed world has stalled or reversed over the past two decades, with declines evident in international assessments (e.g., PISA, TIMSS) and other large-scale data starting around the mid-2000s and accelerating post-2010.
Horvath attributes the primary driver not to reduced schooling, but to the widespread integration of digital screens and educational technology (EdTech) in classrooms. He argues that human brains evolved for deep, focused learning through face-to-face interaction and sustained attention, not fragmented skimming or constant task-switching encouraged by devices.
Key points from his testimony include:
- Teens now spend over half their waking hours on screens, with significant portions in school involving computers or tablets—often leading to off-task behavior and shallower processing.
- Evidence from meta-analyses and national/international studies shows a consistent pattern: higher classroom screen exposure correlates with weaker outcomes in reading, math, science, and higher-order reasoning.
- Digital tools may aid narrow, repetitive skill practice in controlled settings, but in core academic contexts, they tend to reduce depth of understanding, retention, and critical thinking.
Horvath describes this as a "structural mismatch" between human cognition and how digital platforms are designed (to capture and fragment attention), warning that unchecked EdTech adoption risks long-term harm to workforce skills, innovation, and societal reasoning.
[Horvath, J. C. (2026). Written testimony before the U.S. Senate Committee on Commerce, Science, and Transportation. U.S. Senate]
I love Pokemon, as a world. I love seeing mundane every day life, not everything has to be an epic adventure. I think this short by HMCH Anime Studio has been the best portrayal of the Pokemon world ever made and I’d give anything to see more of the world like this 😭
Poland won't applaud Trump’s vanity project, the Nobel Peace Prize.
Today a major diplomatic row broke out between the U.S. and Poland because Włodzimierz Czarzasty (the Speaker of the Sejm) took a very public stand against Donald Trump.
The catalyst was a formal request from U.S. House Speaker Mike Johnson and Israeli Knesset Speaker Amir Ohana, asking international leaders to co-sign a nomination for Donald Trump for the Nobel Peace Prize.
Czarzasty flatly refused.
U.S. Ambassador Tom Rose responded by blacklisting Czarzasty, declaring that the U.S. Embassy would have "no further dealings, contacts, or communications" with him effective immediately.
Polish Prime Minister Donald Tusk joined the fray, telling the U.S. Ambassador that "allies should respect, not lecture, each other.
Roman Giertych then wrote a letter (see in the comments), escalating the rhetoric by comparing the demand for the Nobel Prize to the vanity of the Emperor Nero.
Here is what Włodzimierz Czarzasty said:
Włodzimierz Czarzasty: “Building new platforms like the 'Peace Council' by the United States is, in my opinion, deceptive. We must strengthen the European Union, NATO, the UN, and the WHO. Our security lies there.
President Trump, in my opinion, destabilises these organisations by representing a policy of force and conducting transactional politics. This often breaks principles, values, and international law.
His interpretation of history—for example, regarding the participation of Polish soldiers on missions—and his instrumental treatment of other territories, like Greenland, means I will not support the Nobel request for President Trump. He does not deserve it."
We regret to inform you that your visa application has been denied. A review of your social media profile has revealed you reposted art of non-canon ships on 7/17/2025, 4/23/2025, 11/02/2024 in violation of U.S. State Department guidelines clearly stating “proshippers DNI”