NSFW / 18+ || I make 3D lewds and music for lewd games. Random stuff here; ramblings on Pillowfort below; finished stuff on E621, my Mega archive, and Bandcamp.
Moving to that new Twitter-like place, handle https://t.co/pcu9MHhMnC. I will not be posting more often there nor am I removing this profile.
Though, I'll be posting something partially old, partially very new tonight both here, there, and on E621.
Got a second-hand Quest 2 last week, quickly put it to good use. Tested it out on an older animation that's fully POV. Featuring the newer Hell Knight dick model with fat foreskin.
3840x1920@60FPS at E621 (in WebM) and Mega (in H.265, best quality).
Please don't reupload WIPs and viewport screenshots from here to E621. I post finished stuff there, and I don't think users are interested in low-quality pose renders and editor gizmos. Thanks.
Late night epiphany on how to cheaply (and roughly) "block" the water droplets and shader, eg. when showering the back, make only the back be properly drenched. There's no actual blocking or "shadowing" going on, but it works... well enough.
He's also stolen the bathrobe of what's-her-name from that shooting driving heist game. WIP re-texture.
Trying to figure out how to make it look fuzzy, I quickly rejected using C4D's shitty fur sim and just layered extruded copies of the robe with increasingly sparser textures.
@hotboioftheday It's a summoner demon from Doom (2016). Years ago I wrote some shitty adolescent stories for /aco/ Doom threads that had a very polite summoner named Lerix, though.
My idea to write a male demon thing can probably be blamed for me getting into this. And Garrus, of course.
@Chocoscorner The object "masking": A dynamic vertex map that's activated by an object. This is applied to a Plain effector for the droplets to scale them down to zero, and as a mask in the shaders.
@Chocoscorner The shader: Just an animated, moving noise (C4D's wavy turbulence). Screened on top of the bump channel, as a mask of a separate reflectance channel, and to darken the diffuse channel a bit.
@Chocoscorner The droplets: MoGraph cloner. Since I can't make the droplets move on the surface of the body properly, I move them just a bit before resetting them in different spots. I scale them up and down during this and use a second cloner that's offset by half the time. Good enough.
@Hybrid_Reaver@Teraurge_dev@sumsnermin I honestly don't know. I do want to make the whole Sejan explorable, but that's a big if. I also want to focus on other stuff than TUDoom too, like rendered animations.