@GenreFanJeff Working on adding DLNA right now. Hopefully it'll be ready later next week. HereSphere also supports local network streaming with SMB2/3 or http with the HereSphere JSON Web API. These are better options if you can get them to work, since you can delete files.
@C0rellianrogue_ Still unsure if I can add support for MVC and proprietary audio codecs due to licensing costs. ISO is really tricky to implement. I have other priorities right now, but these things are on the to-do list.
@cyaoeu At the moment, it's unlikely I'll develop an Oculus Go version. It requires rolling back to an older UE4 build, and maintaining the project would cost more than sales would generate. If there's enough demand, then maybe, but I'd recommend users upgrade their headsets.
@motorsep@Detektiv1702@ID_AA_Carmack I wonder if it's actually a limitation of Android's native media player (and ExoPlayer). I don't think they support external OES textures with Vulkan, yet. I could be wrong, though. Unity's AV Pro Video plugin also requires ES3.0/ES3.1 for media playback on Android.
@mattworkman@iBrews I think there's an experimental plugin for Enhanced Input System since 4.26. Haven't tested it out yet. Wonder how well it works with OpenXR in 4.27.
@dillzilla99@aFriendlyStream@oculus Oculus go has a built in processor, but its optics are pretty bad (no IPD adjustment, lower resolution). Huawei's VR glasses has impressive resolution and built in optical adjustments (both IPD and diopter adjustments, so visually impaired people don't need glasses).
@aFriendlyStream@dillzilla99@oculus Huawei's design currently has limitations. 90 degree field of view, no positional tracking, light bleed from the environment, and needs to be attached to a phone. The form factor is great, but these trade-offs are terrible. I'm still impressed by the design, though.