What Happens After Post-Training Data Collection?
Since launching Axis V2, human-gated DAgger correction has been a core part of our data engine. In this thread, we share a series of experiments exploring how to best process and use post-training data.
The core finding: not every human intervention helps. But if you verify which specific actions actually change the outcome — and train only on those — the improvements are real and they scale.
Results:
- 660 corrections collected → 161 (24.4%) entered training
- Each training snippet is ~0.8 seconds
- Naively imitating full human trajectories dropped success from 40.0% to 36.7%, while 161 verified snippets lifted the three-seed average to 48.3% on the same evaluation set — and reached 48.8–52.5% across three seeds in a separate paired evaluation.
Read the full blog: https://t.co/ASYarP7CgU
Details below ⬇️
Introducing the Axis Content Creator Program: The Katalyst for Physical AI
Partnering with @KaitoAI, we are rewarding Axis lore writers with 0.25% of the $AXIS token, to be fully distributed at TGE.
Epoch 1 is now live and runs until September 18th at 12:00 UTC.
We appreciate your efforts in helping Axis grow and push the frontier of physical AI to new heights.
Let’s dive into the campaign details:
Hello everyone! Inviting my fellow @axisroboticsph members to join the AMA in @axisrobotics discord this August 20, 2026 10:00PM with @plpiaoliang
This will be tomorrow already OK?!
Just checked the numbers…
170k+ people have already trained robots in Axis on Base (stats from GA). Last month was insane growth, APAC still our majority user base.
Crazy part though:
Last month Nigeria 🇳🇬 only had 3k users. Now it’s already our top 3 user base.
Huge shoutout to @Baseapac@Based_Africa for the constant support 🔥
Very proud of our marketplace which is now ready.
I believe this kind of system represents exactly where Web3 should have gone.
Every sale, every trade, kicked back directly to co-owners of @Gallaxia in real time. This is just one element of how people are rewarded in our studio.
Once you see the marketplace and click around you will also see this level of quality and depth has never been seen in any mobile shooter game anywhere.
3000 + items to collect from 11 planets.
1st place only 🌕
For those following PX, we’re no longer developing features, we are purely bug fixing and polishing with the @Gallaxia co-owners.
You will see the marketing roll out in Asia once ready
It’s taken along time but when you get the game in your hands, you will understand the depth of the game modes, maps, marketplace and so on.
Appreciate the patience
I’m more excited than anyone to get this game out
"Incredible experience" this is wild hunt for everyone! I've been always present when James posted about Beta Test things change a lot and more improvement added. Now It's a big difference between two games mentioned.
All I can say this is worth to play!
If you’ve been following my journey for years I would watch this 3 minute video.
We’ve finally finished our extraction royale map which has been years of making assets, perfecting the feel and making @PlanetX feel truly unique.
If you’ve been a fan of CODM or PUBGM you will know mobile gaming hasn’t seen an alien style halo map like this.
I’m very excited to reveal this 3 Zone extraction Royale gameplay, a very unique twist to traditional “BR”
Players will fight to get to the inner city to extract their prizes, last man standing,
It’s coming very soon.
1st place only.