Most AI UI demos focus on generation.
I’ve been more interested in a harder product question: what happens after generation, when the content itself is unstable?
I’ve been exploring that problem in a live product
#AIUX#Frontend#CreativeCoding#React#MotionDesign#pretext
Since Opus 4.8 is out and more and more designers are getting into Design Engineering, I thought I’d share some of the interaction patterns I use most often:
Use proximity, not just hover. When the cursor gets close, nearby elements can subtly scale and darken based on distance.
It makes interfaces feel more responsive, less binary, and way more alive
onpointermove = e =>
document.querySelectorAll(".dock>*").forEach(el => {
const r = el.getBoundingClientRect();
const t = Math.max(0, 1 - Math.abs(e.clientX - r.x - r.width/2) / 120);
el. style.scale = 1 + t * .5;
});
ByteDance just open-sourced one of the most capable multimodal models out there.
BAGEL does image generation, editing, style transfer, and visual understanding - all in a single 7B parameter model. Apache 2.0 licensed!
One model. No switching between specialized tools.
Amazing
Introducing Gemini Omni 🔮........ Omni is our new model that can create anything from any input — starting with video (think Nano Banana but for video). Available in the Gemini App, Flow, and YouTube, with API support coming soon!
Introducing Googlebook, the first laptop designed for Gemini Intelligence. It’s crafted for heavyweight performance, built with Gemini at the core and perfectly synced with your Android phone. Coming this fall. 💻✨
#TheAndroidShow
We’re reimagining a 50-year-old interface - the mouse pointer - with AI. 🖱️
These experimental demos show how people can intuitively direct Gemini on their screens using motion, speech, and natural shorthand to get things done 🧵
GPT Image 2 and Seedance 2.0 on @insmind_com
Image Prompt: Create a 2x5 storyboard grid (10 frames) for a 15-second stylized 3D animated short film.
Style: high-quality 3D animation, cinematic composition, soft depth of field, expressive character design, realistic lighting, subtle motion blur
Theme: a young boy dreams he is a world-famous football star scoring a winning goal in a packed stadium, but wakes up in his bedroom and realizes it was just a dream
Storyboard Frames (left to right, top to bottom):
Wide establishing shot of a massive football stadium at night, glowing floodlights, cheering crowd
Medium rear shot of the boy in a professional football kit standing confidently on the field
Tracking shot of the boy dribbling past defenders, dynamic motion, grass particles flying
Close-up of his focused face, intense expression, stadium lights reflecting in his eyes
Slow-motion action shot of his foot striking the ball toward the goal
Ball flying into the net, net stretching dramatically, crowd exploding in celebration
Hero shot: boy celebrating with arms raised, lens flare, cinematic glow
Hard cut transition frame: same pose but now in bedroom, lighting shifts abruptly
Medium shot of the boy sitting on his bed, confused, soft morning sunlight entering room
Wide shot of cozy bedroom with football posters, ball on floor, boy smiling with quiet determination.