Every room is a movie set.
Reel Trouble is a flip-screen platformer through film history, 1896 to 1939. Fall and it's not a death, it's a retake.
Free demo on desktop π
@disgruntmonkey Great pick for Svengoolie. My film-history platformer has a Wizard of Oz room where a twister flips the set between sepia Kansas and Technicolor Oz every few seconds. Does it feel like Oz to you? What did I miss?
@var_cat_bones The barbed wire against that storm sky does a lot of work, and the plank walls look great in daylight. Is the night version a separate lighting setup or a weather system you can switch?
@MadAxeGames The teal trail kicking up behind the green top makes the spin read so much faster against the leaf floor. Do the leaves on the arena floor get pushed around too?
@DreamedAwayRPG The lamp light pooling across the floorboards really sells the 3D shadows. How do you keep the pixels from shimmering when the camera rotates?
Every six seconds, a twister crosses the room and flips it between sepia Kansas and Technicolor Oz.
Some platforms only exist in one world. Stand on the wrong one when the sky turns and you'll find out which.
#WizardOfOz#MadeWithGodot
@0xJiuJitsuJerry Caligari is why I built this: a room in my film-history platformer where the shadows are painted on the set, like in the film, and none of the walls stand straight.
You clearly know the film. Does it feel like Caligari to you? What did I miss?
The real film behind this room: the Lumières' train arriving at La Ciotat. 50 seconds, first shown in January 1896.
Legend says the audience fled. Historians have found no report of a panic at the time.
Our painted audience flees every 6 seconds.
#SilentFilm#FilmHistory
Every room is a movie set.
Reel Trouble is a flip-screen platformer through film history, 1896 to 1939. Fall and it's not a death, it's a retake.
Free demo on desktop π