Again, scene can be whatever you want, holding whatever you want, doing whatever want. You can add "revealing" or "minimalist" before outfit if you want something more risqué like in my examples. Tried to keep things separated so if there's any changes you want it should be an easy edit.
Chromance
Prompt:
Create an image of the character [insert scene], framed from the hips to the top of the head.
Use the supplied image only as an identity reference.
Preserve only the character’s identity-defining traits: species, facial structure, hairstyle/head shape, distinctive features, color palette, material cues, symbolic motifs, and unique body features.
Do not use the supplied image as a reference for composition, camera angle, framing style, pose, gesture, expression, outfit, lighting design, or scene staging.
Outfit designed for the environment. Do not in any way copy the outfit, pose, head angle, facial expression, render style, or any text from the supplied image.
The character should have a cinematic presence and a pose naturally suited to the developed scene. Create a new facial expression that is emotionally and psychologically appropriate to the specific scene. Infer the expression from the character’s immediate circumstances, atmosphere, physical condition, tension level, and emotional stakes rather than defaulting to a generic neutral, seductive, angry, or exaggerated expression. The eyes, brows, eyelids, mouth, jaw tension, facial muscles, and overall demeanor should work together to communicate a believable reaction to what is happening in the scene. Keep the performance nuanced, restrained, and naturalistic, like a compelling close-up from a mature live-action film. Do not copy camera angle from supplied image
Include completely black glossy eyes with black sclera — no white or grey anywhere in the visible eyes. If one or both eyes are naturally closed as part of the supplied character design, keep them closed. If the eyes are hidden, covered, masked, shadowed, obscured by hair, or otherwise concealed in the reference, keep them hidden and do not reveal or invent them. Do not compromise these identity constraints merely to make the facial expression more readable; convey emotion through the remaining visible facial features, posture, and muscle tension instead.
Add a smoothly integrated cybernetic jaw, a high-end cybernetic forearm, hand, and large gauge earrings.
Style the image as a premium stylized cinematic character portrait, slightly closer to photorealism: realistic facial structure, believable anatomy, lifelike shading, fine skin texture, accurate subsurface scattering, and convincing materials in skin, hair, fabric, leather, ceramic, and metal. Keep stylization subtle. Avoid anime, toon, or painterly rendering. The image should feel like a high-end live-action/CG hybrid still from a mature sci-fi neo-gothic film with a luxury fashion editorial sensibility.
Use dramatic chiaroscuro lighting, realistic falloff, sculptural highlights, deep soft shadows, restrained desaturated tones, and subtle atmospheric depth. Blend gothic cyberpunk noir, dark luxury fashion, dystopian elegance, and haunting beauty. The mood should emerge naturally from the scene while remaining polished, ominous, sophisticated, sensual, and visually striking.
Treat the image as though the camera is physically inside the scene and shooting through a real, exposed lens or protective glass element. Visible elements originating from the scene must be present directly on the camera-lens plane in the extreme foreground. These should be specific to the scene, not generic decoration. Depending on the environment, this may include rain droplets, condensation, ash, dust, soot, blood, mud, sand, frost, snow, smoke residue, oily grime, water streaks, organic matter, shattered particles, debris, sparks, or other appropriate material physically adhering to or passing immediately across the lens.
The lens-surface elements should visibly interact with the scene behind them. Droplets, moisture, polished grime, cracked glass, or reflective residue may contain tiny distorted reflections, highlights, silhouettes, colors, architecture, fire, signage, figures, or environmental light sources from the scene itself making it unmistakable that pieces of the surrounding world are being seen through or reflected in the lens surface. Where appropriate, use refraction, magnification, bloom, distortion, streaking, partial occlusion, or shallow-focus foreground blur so that recognizable fragments of the environment appear embedded within individual droplets, smears, shards, or reflective patches.
Include several clearly visible scene-derived foreground artifacts across different areas of the lens, including near the borders and selectively intruding into the central composition, while keeping the character’s face sufficiently readable. The effect should feel diegetic and physically plausible — as though the environment has directly struck, stained, fogged, splashed, or contaminated the camera — rather than looking like a digital texture overlay, decorative frame, or generic film filter.
Use a subtle tilt-shift effect. Add an 8 degree Dutch angle.
Add tactile analog degradation and edge wear around the border, with the type and severity of degradation visually appropriate to the environment and conditions of the scene. Keep this distinct from the lens contamination: the border may show physical wear, abrasions, light leaks, emulsion damage, pressure marks, scratches, or aged-film artifacts, while the lens itself contains tangible elements and reflected fragments from the active scene.
Aspect ratio: 2:3.
Super short and easy to edit if you want a SFW version.
Veyrakh
Prompt:
Use the supplied image as the absolute authority for the character’s identity, species, anatomy, proportions, facial structure, silhouette, hairstyle/head shape, gender presentation, expression, markings, colors, materials, motifs, accessories, prosthetics, cybernetics, masks, and other distinctive traits. Preserve unmistakable recognizability. If an eye is hidden or covered in the reference, keep it hidden.
Extend the character’s palette, symbols, materials, geometry, patterns, cultural/technological cues, and design language across the entire image, including clothing, architecture, signage, lighting, and atmosphere. The background must be uniquely designed for this character, never generic.
Create a dramatic mid/upper-thigh-to-head editorial portrait in a monumental brutalist sci-fi environment. Use a slightly low viewpoint with a controlled 10–18° Dutch angle. The pose should feel sensual, confident, and provocative, but do not prescribe one exact pose. Keep the face, torso, and silhouette clearly readable. Do not show feet.
The character is directly exposed to heavy rain. Show visible rainfall, droplets, wet skin, damp hair/materials, runoff, mist, puddles, reflective architecture, and backlit rain streaks. Rain must feel physically integrated into the scene.
The character must be unmistakably adult. Keep the image tasteful and non-explicit, with all intimate areas fully covered.
Female
* Wears a narrow, semi-sheer bandeau top.
* Wear extremely low-rise, loose oversized baggy, unbuttoned pants derived from the character’s design language.
* Keep the styling daring but fully covered.
Male
* Topless, unless a permanent identity-defining torso element must remain.
* Wear extremely low-rise, loose oversized baggy, unbuttoned pants derived from the character’s design language.
* Keep the styling daring but fully covered.
Preserve permanent identity-defining garments, armor, masks, markings, jewelry, prosthetics, cybernetics, and non-human features where they conflict with styling changes.
Create a vast character-specific brutalist sci-fi environment of slabs, suspended bridges, shafts, stairs, platforms, machinery, signage, and distant structures. Echo the character’s shapes, symbols, materials, colors, anatomy, armor, or cultural motifs throughout the architecture. Use a much brighter exterior or distant space for strong graphic backlighting.
Render as a hand-inked European sci-fi bande dessinée with scratchy pen lines, sparse crosshatching, loose construction marks, semi-realistic anatomy, strong perspective, controlled foreshortening, and flat cel-shaded tones.
Add a distressed 1970s–1980s retro-print finish: aged paper grain, imperfect ink, faded pigments, scuffs, speckling, subtle bleed, registration errors, worn signage, and weathered surfaces.
Use crushed shadows, narrow rim light, wet-surface highlights, glowing mist, and backlit rain for a mysterious, sensual, dystopian atmosphere.
9:18 Aspect ratio
Again, scene can be whatever you want, holding whatever you want, doing whatever want. You can add "revealing" or "minimalist" before outfit if you want something more risqué like in my examples. Tried to keep things separated so if there's any changes you want it should be an easy edit.
Chromance
Prompt:
Create an image of the character [insert scene], framed from the hips to the top of the head.
Use the supplied image only as an identity reference.
Preserve only the character’s identity-defining traits: species, facial structure, hairstyle/head shape, distinctive features, color palette, material cues, symbolic motifs, and unique body features.
Do not use the supplied image as a reference for composition, camera angle, framing style, pose, gesture, expression, outfit, lighting design, or scene staging.
Outfit designed for the environment. Do not in any way copy the outfit, pose, head angle, facial expression, render style, or any text from the supplied image.
The character should have a cinematic presence and a pose naturally suited to the developed scene. Create a new facial expression that is emotionally and psychologically appropriate to the specific scene. Infer the expression from the character’s immediate circumstances, atmosphere, physical condition, tension level, and emotional stakes rather than defaulting to a generic neutral, seductive, angry, or exaggerated expression. The eyes, brows, eyelids, mouth, jaw tension, facial muscles, and overall demeanor should work together to communicate a believable reaction to what is happening in the scene. Keep the performance nuanced, restrained, and naturalistic, like a compelling close-up from a mature live-action film. Do not copy camera angle from supplied image
Include completely black glossy eyes with black sclera — no white or grey anywhere in the visible eyes. If one or both eyes are naturally closed as part of the supplied character design, keep them closed. If the eyes are hidden, covered, masked, shadowed, obscured by hair, or otherwise concealed in the reference, keep them hidden and do not reveal or invent them. Do not compromise these identity constraints merely to make the facial expression more readable; convey emotion through the remaining visible facial features, posture, and muscle tension instead.
Add a smoothly integrated cybernetic jaw, a high-end cybernetic forearm, hand, and large gauge earrings.
Style the image as a premium stylized cinematic character portrait, slightly closer to photorealism: realistic facial structure, believable anatomy, lifelike shading, fine skin texture, accurate subsurface scattering, and convincing materials in skin, hair, fabric, leather, ceramic, and metal. Keep stylization subtle. Avoid anime, toon, or painterly rendering. The image should feel like a high-end live-action/CG hybrid still from a mature sci-fi neo-gothic film with a luxury fashion editorial sensibility.
Use dramatic chiaroscuro lighting, realistic falloff, sculptural highlights, deep soft shadows, restrained desaturated tones, and subtle atmospheric depth. Blend gothic cyberpunk noir, dark luxury fashion, dystopian elegance, and haunting beauty. The mood should emerge naturally from the scene while remaining polished, ominous, sophisticated, sensual, and visually striking.
Treat the image as though the camera is physically inside the scene and shooting through a real, exposed lens or protective glass element. Visible elements originating from the scene must be present directly on the camera-lens plane in the extreme foreground. These should be specific to the scene, not generic decoration. Depending on the environment, this may include rain droplets, condensation, ash, dust, soot, blood, mud, sand, frost, snow, smoke residue, oily grime, water streaks, organic matter, shattered particles, debris, sparks, or other appropriate material physically adhering to or passing immediately across the lens.
The lens-surface elements should visibly interact with the scene behind them. Droplets, moisture, polished grime, cracked glass, or reflective residue may contain tiny distorted reflections, highlights, silhouettes, colors, architecture, fire, signage, figures, or environmental light sources from the scene itself making it unmistakable that pieces of the surrounding world are being seen through or reflected in the lens surface. Where appropriate, use refraction, magnification, bloom, distortion, streaking, partial occlusion, or shallow-focus foreground blur so that recognizable fragments of the environment appear embedded within individual droplets, smears, shards, or reflective patches.
Include several clearly visible scene-derived foreground artifacts across different areas of the lens, including near the borders and selectively intruding into the central composition, while keeping the character’s face sufficiently readable. The effect should feel diegetic and physically plausible — as though the environment has directly struck, stained, fogged, splashed, or contaminated the camera — rather than looking like a digital texture overlay, decorative frame, or generic film filter.
Use a subtle tilt-shift effect. Add an 8 degree Dutch angle.
Add tactile analog degradation and edge wear around the border, with the type and severity of degradation visually appropriate to the environment and conditions of the scene. Keep this distinct from the lens contamination: the border may show physical wear, abrasions, light leaks, emulsion damage, pressure marks, scratches, or aged-film artifacts, while the lens itself contains tangible elements and reflected fragments from the active scene.
Aspect ratio: 2:3.
So here is my current take of Rayonism. Thank you @JadedDrag0n for the suggestion. I'll definitely try out some crazier stuff with it in future. Also, if you don't want cyberware, scroll down a bit and remove that line. And like last time if you want a more risqué look, add "Revealing" before "Outfit"
Conflux
Prompt:
Scene: [Insert scene]
Use the supplied reference images to create a scene featuring two adult characters facing each other at close range, with their bodies pressed together in an intimate embrace.
Preserve the characters’ recognizable appearance, features, and overall design from the supplied images.
Frame the composition from the hips to the top of their heads, keeping both characters clearly visible and naturally positioned within the shot.
Use the supplied images only as an identity reference.
Preserve only the characters' identity-defining traits: species, facial structure, hairstyle/head shape, distinctive features, color palette, material cues, symbolic motifs, and unique body features.
Do not use the supplied image as a reference for composition, camera angle, framing style, pose, gesture, expression, outfit, lighting design, or scene staging.
Outfit designed for the environment. Do not in any way copy the outfit, pose, head angle, facial expression, render style, or any text from the supplied image.
The characters should have a cinematic presence and a pose naturally suited to the developed scene. Create a new facial expression that is emotionally and psychologically appropriate to the specific scene. Infer the expression from the character’s immediate circumstances, atmosphere, physical condition, tension level, and emotional stakes rather than defaulting to a generic neutral, seductive, angry, or exaggerated expression. The eyes, brows, eyelids, mouth, jaw tension, facial muscles, and overall demeanor should work together to communicate a believable reaction to what is happening in the scene. Keep the performance nuanced, restrained, and naturalistic, like a compelling close-up from a mature live-action film. Do not copy camera angle from supplied image
Include completely black glossy eyes with black sclera — no white or grey anywhere in the visible eyes. If one or both eyes are naturally closed as part of the supplied character design, keep them closed. If the eyes are hidden, covered, masked, shadowed, obscured by hair, or otherwise concealed in the reference, keep them hidden and do not reveal or invent them. Do not compromise these identity constraints merely to make the facial expression more readable; convey emotion through the remaining visible facial features, posture, and muscle tension instead.
Add a smoothly integrated cybernetic jaw, a high-end cybernetic forearm, hand, and abdomen.
Style the image as a premium stylized cinematic character portrait, slightly closer to photorealism, with a strong and unmistakable Rayonist visual language integrated throughout the image. Maintain realistic facial structure, believable anatomy, lifelike shading, fine skin texture, accurate subsurface scattering, and convincing materials in skin, hair, fabric, leather, ceramic, and metal, while allowing the entire visual field to be organized by intersecting rays, fractured directional planes, radiating diagonals, crystalline wedges of illumination, sharp prismatic vectors, overlapping beams, and splintered geometric light structures characteristic of Rayonism. The Rayonist influence should be visually dominant and immediately recognizable, not merely a subtle lighting accent.
Use rays of light as active compositional forms. Let multiple luminous vectors cross through the character, environment, cybernetics, clothing, hair, and background architecture, breaking stable contours into angular fragments while preserving the character’s identity and anatomical readability. Allow selected edges of the figure and environment to partially dissolve into intersecting bands of light, reflected planes, transparent geometric shards, and directional energy. Construct the surrounding space through layered rays and intersecting visual forces rather than relying only on conventional perspective and volumetric lighting.
Introduce pronounced optical fragmentation: overlapping translucent planes, fractured highlights, repeated angular reflections, prismatic splitting, hard-edged light wedges, diagonal streaks, sharp luminous intersections, and spatially layered rays that appear to pass through, around, and across physical objects. Let different surfaces catch and redirect these rays so that metal, glass, skin, fabric, ceramic, and cybernetic components each fracture and scatter light differently.
Use the Rayonist geometry to disrupt the silhouette, background, and environmental forms without flattening the character into pure abstraction. Keep the face comparatively stable and readable, but allow the surrounding head shape, hair edges, jaw hardware, shoulders, cybernetic forearm, clothing edges, station structures, and atmospheric space to become increasingly fragmented by intersecting radiant planes and energetic directional lines.
The composition should feel as though physical reality is being decomposed into visible trajectories of light and energy. Architectural forms, reflections, atmospheric particles, and the character’s silhouette should visually interlock through converging and diverging rays. Use strong diagonal tensions, crossing vectors, sharp visual rhythms, and controlled geometric dislocation to create the sensation of motion and energy even within a still portrait.
Preserve cinematic depth, realistic volume, believable anatomy, and physical material response beneath the abstraction. Do not turn the image into a flat painting or pure geometric illustration. The result should feel like Rayonism reconstructed through a high-end live-action/CG cinematic rendering pipeline, with photorealistic materials and anatomy existing inside an aggressively fractured field of luminous geometry.
Keep stylization sophisticated rather than decorative. Avoid anime, toon, conventional painterly rendering, generic cyberpunk neon, simple lens flares, or merely adding a few diagonal beams. The image should feel like a mature sci-fi neo-gothic film still subjected to a distinctly Rayonist visual logic, where light rays, fractured geometry, and directional energy actively reshape the scene.
The final image should feel like a high-end live-action/CG hybrid still from a mature sci-fi neo-gothic film with a luxury fashion editorial sensibility, but with the visual field unmistakably transformed by Rayonism: intersecting radiant vectors, fragmented spatial planes, splintered illumination, crystalline directional structures, and energetic light geometry should be among the first things visually noticed after the character.
Treat the image as though the camera is physically inside the scene and shooting through a real, exposed lens or protective glass element. Visible elements originating from the scene must be present directly on the camera-lens plane in the extreme foreground. These should be specific to the scene, not generic decoration. Depending on the environment, this may include rain droplets, condensation, ash, dust, soot, blood, mud, sand, frost, snow, smoke residue, oily grime, water streaks, organic matter, shattered particles, debris, sparks, or other appropriate material physically adhering to or passing immediately across the lens.
The lens-surface elements should visibly interact with the scene behind them. Droplets, moisture, polished grime, cracked glass, or reflective residue may contain tiny distorted reflections, highlights, silhouettes, colors, architecture, fire, signage, figures, or environmental light sources from the scene itself making it unmistakable that pieces of the surrounding world are being seen through or reflected in the lens surface. Where appropriate, use refraction, magnification, bloom, distortion, streaking, partial occlusion, or shallow-focus foreground blur so that recognizable fragments of the environment appear embedded within individual droplets, smears, shards, or reflective patches.
Include several clearly visible scene-derived foreground artifacts across different areas of the lens, including near the borders and selectively intruding into the central composition, while keeping the character’s face sufficiently readable. The effect should feel diegetic and physically plausible — as though the environment has directly struck, stained, fogged, splashed, or contaminated the camera — rather than looking like a digital texture overlay, decorative frame, or generic film filter.
Use a subtle tilt-shift effect. Add an 8 degree Dutch angle.
Add tactile analog degradation and edge wear around the border, with the type and severity of degradation visually appropriate to the environment and conditions of the scene. Keep this distinct from the lens contamination: the border may show physical wear, abrasions, light leaks, emulsion damage, pressure marks, scratches, or aged-film artifacts, while the lens itself contains tangible elements and reflected fragments from the active scene.
Aspect ratio: 9:21.