The Odyssey in IMAX vs. regular screens.
So much of the film is lost on a regular screen.
Nolan did a disservice to the majority of viewers who don't have access to IMAX.
what the absolute fuck? shadows didn’t sell well because of its shit story and people being fed up with ubisoft’s generic gameplay design, NOT because of Yasuke being in game and black…
what the fuck is wrong with yall, disgusting picture too…
@PlayStation are your guys executives genuinely stupid or something?
Your other live service games failed because they didn’t enter a market that consumers wanted.
Who wants a other monster hunter rip off?
Who wants hero shooter #777?
Who wants generic third person shooter #998?
The issue was ALWAYS the creative direction, which I doubt Bungie had any say in.
Fuck you guys, I genuinely hope this absolutely cripples PlayStation as a platform, publisher & marketplace.
Y’alls leadership in wanting “revenge” to re-direct their bullshit pride on supporting fundamentally uninteresting creative projects onto Bungie is exactly why @PlayStation and @Sony need to completely get rid of existing leadership and put people in who actually know what the gaming audience wants;
and it isn’t concord, it isn’t horizon hunters signaling, it isn’t generic hero shooter #778, it’s good stories mixed with fun gameplay.
Clair Obscure: Expedition 33 was made by less than 40 developers + outsourcing, at less than a 10 million budget.
Has any product you guys have put out been 10x, 25x, 40x, 50x, or 100x better than Expedition 33? No.
Are they 10x, 25x, 40x, or 100x more gameplay? No.
You’re believing in bloat from studios who don’t understand what their audience wants & you shit heads encourage “put something out to justify your jobs” or “put something out that will appeal to an audience that doesn’t exist”
Your logic is fundamentally flawed and that’s the problem with looking at “numbers” in a creative industry, you learn absolutely no lessons from creative successes to keep improving products.
That’s why the entire industry needs to change, @Sony and @PlayStation needs to stop being absolute idiots and listen to what their customers keep telling them they want from video games; and stop listening to these bloated ass studios who haven’t made a game that the gaming community has wanted in 15+ years.
Read the full blog at https://t.co/1PmLuyR3aD
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
🚨BREAKING: Destiny 2 will receive its final live-service content update on June 9, 2026, Bungie has announced.
"As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio."