@MelvorIdle The location of your settlement(s) on a map ie, fishing colony, in a forest, near a battles front line or somewhere dangerous;
These would change the upkeep and investment to grow the town but also impact the rewards, functionality and potential loot/rewards.
@MelvorIdle A skill that has impactful decisions on your towns development you could develop either military, economy or society;
Each decision would change the output of your town and what loot is available from the daily shops or expeditions you send your citizens on.
Also choosing(1/X)
@AgeOfEmpires Listen, This Laser accuracy of ranged units that shoot after a long wind-up time feels terrible and removed micro-ability of units;
Go back to instant shots with projectiles that can miss without upgrades similar to AOE2, creates vastly different competitive play.
@JagexZuko Sins of the Father quest boss, repeatable on task with reasonable drop rate of Blood Shard or other items. it's a good and enduring fight, would love to repeat it again for uniques.
Ok hear me out - a new skill called Exploration where you must sail to randomly generated islands/areas and complete tasks whether itโs skilling, dungeons, bosses, etc..
Combines Sailing, Artisan and Dungeoneering into one perfect skill
@JagexAsh Thanks for the reply! Great to hear its possible! Its a very fun and unique experience playing 'HardCore Trade' in poe with items dangerous to acquire scaling the value immensely and almost no bots impacting the economy.
@JagexKieren@JagexHusky@OldSchoolRS Ever considered a HardCore Main mode? Similar to POE's 'HardCore Tradeleage', Main accounts that can only trade amongst them selves. Would this be possible now?
@JagexKieren@JagexHusky@OldSchoolRS Ever considered a HardCore Main mode? Similar to POE's 'HardCore Tradeleage', Main accounts that can only trade amongst them selves. Would this be possible now?