I’ll be hosting a Ghoul 1v1 tournament next weekend on the 23rd @ 3pm EST.
Top 3 times will play in round robin Bo3 for cumulative time.
@v0shy & @F1ctionisntreal will be our ghoul players
Sign-ups and rules can be found in the discord here: https://t.co/Dgxu58OYYh
I’ll be hosting a Ghoul 1v1 tournament next weekend on the 23rd @ 3pm EST.
Top 3 times will play in round robin Bo3 for cumulative time.
@v0shy & @F1ctionisntreal will be our ghoul players
Sign-ups and rules can be found in the discord here: https://t.co/Dgxu58OYYh
@snakez04@renatoesdbd Ts is actually so unlucky LMFAO they broke locker interactions in general last update. Killer gets the prompt cancel on the first search or two and survs have delayed hop outs and lingering hitboxes on the hop ins. 😭💔
@snakez04@renatoesdbd Ts is actually so unlucky LMFAO they broke locker interactions in general last update. Killer gets the prompt cancel on the first search or two and survs have delayed hop outs and lingering hitboxes on the hop ins. 😭💔
@jumpinforjoltik@D2020T@HensDBD Flashlights have a 400ms buffer and 1s blind time. Theyre fine. Bangs become rough on faster picks because of explosion delay. Its roughly 2s for bang explosion.
Current times for grabs, pickup, and drop is 3s.
Pull from locker is 5s.
@HensDBD Locker flashbang/cracker saves and Head On are the only items/perk in the game that effectively force stalemates indefinitely to play for 4 outs.
@prion_tv They just punish the killer for trying to play the game. Big part of why I advocate for bangs so much is because it actually incentivizes teamplay and is really strong when it does work. Your anti tunnel is the teamplay w it but to expect that from avg players isnt feasible sadly
@prion_tv Theres no world where they should’ve lost this. They just played poorly. Even one shoulder alone is ridiculous, you saw that first hand with self preservation during our 3v1 match the other week. A lot of meta perks feel like they just allow invincibility with little teamplay 1/2
@snakez04 Lockers been bugged like this since last update. Its mad annoying. Hopping in leaves a lingering hitbox that lets you get hit most of the time. And if you try to hop out quickly, it has a variable delay. Sometimes its fast, other times it can take 1-2 whole seconds for prompt. /:
@prion_tv Had to redo my engine and scalability configs because of this engine update causing issues. Was also wondering why ghoul was so fuckin loud when I was running 1s earlier 😭
@somanotsterben@momoseventh Also creating urgency for your other teammates in going for the altruism and basically putting the shoulder user at a disadvantage to the team.
You played chase or stealthed well. You saved your tunnel out. Now youre permanently the weak link until you get a super risky pull.
@somanotsterben@momoseventh On top of that, a drawback. I think exposed or exposed and oblivious until you get the next safe unhook is fair.
This rework would be a lot more fair imo because then you also need to go for a high risk unhook to remove the expose which gives killer the option to play around it