We're holding a fundraiser for over 800 dev discs, which include early builds for Baldur's Gate, Baldur's Gate Dark Alliance, Icewind Dale, Clayfighter 64, Run Like Hell, Star Trek New Worlds, Descent, and more!
DM us or email [email protected] if you'd like to help!
#HappyHalloween everyone! @DevStashOrg and Hidden Palace present: a treasure trove of unreleased Sega Mega Drive games, including source code! All courtesy of STI's Ken Rose
Highlights include a new Segapede build, B-Bomb, Treasure Tails, and more!
https://t.co/4bqKA1iAH5!
Enjoy!
Episode 8 of the Hidden Palace podcast is out! This features an interview with Dr. Mark Eyles about:
- His work designing games in the 1990s for Sega, Rebellion, and others.
- Writing for Sonic the Comic.
- The early UK home computer gaming scene.
https://t.co/zhY1Y5iKPX
In 1991, I was a fresh new employee on the Mega CD dev team.
At the time, hardware-based rotation and scaling of graphics was something the Super Nintendo was known for. We finally made it happen on a SEGA system too—and I was so happy about it! 🙌
I was the only artist on the team, so I created the graphics needed for development. This test image was one of them.
Being the youngest on the team, my coworkers really looked after me. So they even made this awesome version just for me. 😊
Seeing this again after all these years brings back so many memories. I’m really grateful for those days, and for the amazing people I got to work with. ❤️
@KazuyukiHoshino Thank you for sharing such a heartwarming story, Hoshino-san!
If you have any other stories, we'd love to hear them! Creatives such as yourself, and the love and passion you put into your craft are the reason we do what we do.
A really cool find from Discord member gageiro: A custom Mega CD BIOS made especially for Sonic Team's creative director Kazuyuki Hoshino! Check it out in action below!
Download: https://t.co/NU1RzIEhgi
@KazuyukiHoshino 星野さん、ご自身専用メガCD BIOS、覚えていますか?
We're holding a fundraiser for over 800 dev discs, which include early builds for Baldur's Gate, Baldur's Gate Dark Alliance, Icewind Dale, Clayfighter 64, Run Like Hell, Star Trek New Worlds, Descent, and more!
DM us or email [email protected] if you'd like to help!
We're be doing a two-parter stream at Saturday, Aug 29 11 AM PST (6 PM UTC) showcasing some recent community releases. We'll also be showing and releasing a sneak peak into an upcoming release from our latest (ongoing) fundraiser (see below)
See you at https://t.co/e7XtjGuu7U
We're holding a fundraiser for over 800 dev discs, which include early builds for Baldur's Gate, Baldur's Gate Dark Alliance, Icewind Dale, Clayfighter 64, Run Like Hell, Star Trek New Worlds, Descent, and more!
DM us or email [email protected] if you'd like to help!
This lot has turned out to be quite huge and we have secured some of it but not all of it yet. Anything you can contribute would be appreciated.
It'll take some time catalog, but we'll release everything once finished, except for some redactions of personal photos, addresses, etc
We're holding a fundraiser for over 800 dev discs, which include early builds for Baldur's Gate, Baldur's Gate Dark Alliance, Icewind Dale, Clayfighter 64, Run Like Hell, Star Trek New Worlds, Descent, and more!
DM us or email [email protected] if you'd like to help!
It's time for another episode of The Hidden Palace podcast! This one is about the prototype of *Spore* that was made available in January.
* Spore's development and scaled-back ambitions
* How the prototype has boosted the modding scene
* Making preservation easy for publishers
In this episode, we discuss:
Project Deluge - what it is, what it covers, and why it matters.
What it takes to sort through such a large cache of material.
Jason's work at Psygnosis, his experience of developing for the PlayStation, and his ideas on the purpose of preservation.
Ehrath also discusses Pyramid, describes some other canceled projects he worked on, and tells us more about the water rendering in TransWorld Surf for GameCube than we could have guessed. It's a fun conversation!
Episode 4 of the Hidden Palace podcast is out now! This one is tied to a new release, Pyramid - a previously-unknown Saturn project from 1997.
https://t.co/4ktGeasK9d
(Thanks to Nic for the art!)
In the episode, we interview Alexander Ehrath, the developer behind this would-be Saturn port.
The conversation starts with Ehrath's recollections of working on Resident Evil 2 for Nintendo 64. His engineering heroics earned him the the credit "The Man" in the game's staff roll.
In this episode, Bo, drx, Saz, and Nic are back to discuss:
HP's first unreleased game, Prince of Persia 2 for Genesis
Scene releases, cracktros, and the Sonic 2 CENSOR prototype
A behind-the-scenes look at Sonic Month 2019