@OzSwanky We have skill based mm, but for it to really be effective there needs to be a very large player base. We first look for a skill match and if there isn't a group in the que near you we take first available to keep que times short.
@MetalEagle Unfortunately our backend, PlayFab (by Microsoft), doesn't allow max player ques (4 in our case). As soon as that is allowed we'll support it.
.@HideOrDieGame will fully launch out of early access on Steam on May 1st. EQU8 Anti-Cheat will be included to protect the game against cheaters and hacker!
https://t.co/SSUPxxWdGb https://t.co/biYhOA98MN
@HeronHQ We've built pipeline systems that make this quite trivial to create additional cosmetic content. Obviously maps take some more time, but with their scale it is much easier to pull off.