Can't add Megascans assets to my project on both Macbook and Mac Studio.
Anyone has the same problem?
I'm pretty sure it is a server issue, but maybe maybe perhaps mine.
#UE5
New blog post about my game, Hotch Potch House🥳
https://t.co/dM2yN85wgn
The main topic is switching my AI logic to State Tree.
This filthy cute creature is the result.
#UE5#GameDev#IndieGame
You can use this to match the color in Substance Painter and UE5... _φ(・_・
https://t.co/ERI8gy1V5W
Medium post by the creator:
https://t.co/9mSl94wqXx
#UE5#SubstancePainter#GameDev
Realized you 100% get the error and fail packaging when the project folder is in iCloud.
I thought it works with Keep Downloaded option but no.
So sad🥲
#UE5#Mac
Speaking of open source, I'm also excited Audacity 4.0 is coming next year with a massive UI refactoring.
I'll miss the 90s UI🥲
Oh, and the new controversial logo...
Found this amazing open source 2D software called Graphite and immediately started donating!
Node system, good UI, written in Rust... it's even got a decent logo!
What more could you ask for in a 2D software🤷♂️
#GameDev
Super happy to find out the way to finally omit dispatcher after attack!
It was practically impossible (or I didn't know how) with BehaviorTree, but not anymore with StateTree☝️
Published December Blog Post🥳
It includes UE Project's Folder Structure, NPC Modeling, Lighting Optimization and other topics!
https://t.co/BicgXSsI7K
#GameDev#IndieGame#UE5