@alafrescastudio Just saw it on YT. Looks interesting especially when ominous robo-bugs appear.
However one scene confused me: scene with loot management. It looked too flat, almost 2D. I think some camera angle would make picture more immerse and closer to your general gameplay camera.
@alafrescastudio That's unexpected)) Cool move!)
Also it would be nice to have awareness markers on the enemies, if you are doing true stealth mechanics.