Valorant addict, dreaming of Radiant. High Sens and Glasspad user @WallhackHQ
@amuseddemon on TikTok
@HikaruAkirattv on Youtube
@hikaruakirattv on Twitch
how are people changing their mouse grip to match florescent’s 1-3-1 but then go on to be extremely disrespectful towards her and use the wrong pronouns 😭
The performance score change in ranked is nice.
It shifts the focus away from kills and puts winning first.
Definitely the right direction and a lot of the people I see crying about it should ask themselves what they re actually playing for.
Theres a good reason platforms like FACEIT dont use performance multipliers. In my opinion the best solution would be to drop all bonuses entirely.
Still this is a better approach than before.
BREAKING 🚨: Riot Developer Joe Lee has said they're "thinking about" a MAP BAN system in VALORANT Ranked
He believes map diversity is good for the game and was responding to questions on Reddit
Which maps would you ban? 🤔
Riot is working on another Neon nerf.
Game Designer of Valorant,Penguin 🗣️:Neon's tuning state. She's still on the stronger end of our internal metrics (winrate + frustration are both things we track and monitor across our playerbase with our great Insights team). While we expect Neon to be frustrating, she's still out of line for both our tactical principles in experiential gameplay & just raw ranked power in multiple skill brackets. Changes here wouldn't be just straight numbers nerfs, we want to look at more pattern level changes. I have to be a vaguepost king and not get too into the weeds on what we want to do here as we're still actively iterating and testing multiple changes, so multiple tactics are still up in the air.
Riot is working on another Neon nerf.
Game Designer of Valorant,Penguin 🗣️:Neon's tuning state. She's still on the stronger end of our internal metrics (winrate + frustration are both things we track and monitor across our playerbase with our great Insights team). While we expect Neon to be frustrating, she's still out of line for both our tactical principles in experiential gameplay & just raw ranked power in multiple skill brackets. Changes here wouldn't be just straight numbers nerfs, we want to look at more pattern level changes. I have to be a vaguepost king and not get too into the weeds on what we want to do here as we're still actively iterating and testing multiple changes, so multiple tactics are still up in the air.