🚀 Expédition Ivarus : l’équipage est prêt ! Voici la liste complète des participants
Il ne reste plus qu’à savoir qui en ressortira vivant !
Retrouvez nous vendredi prochain en live sur la chaîne Twitch de @TheGuill84 pour suivre l'événement ! 👾
Si vous voulez suivre les coulisses de l'événement rejoignez-nous sur insta : skytalefr
Le compte à rebours est lancé ! 🚀
Dans un mois 27 équipes embarqueront à bord de l'expédition Ivarus pour 3 jours de compétition !
🎮 Des quêtes en jeu, des épreuves IRL et plein d'autres surprises les attendent.
Si vous souhaitez suivre l'événement en live, rendez-vous sur le stream de the @TheGuill84 du 24 au 26 juillet 2026 ! 👾
À très vite ! 👀
#expeditionIvarus #Skytale #Minecraft #LAN
🚨 EXPEDITION IVARUS 🚨
Nouvel évènement Minecraft en LAN !
100 joueurs, 3 jours de jeu au cœur de l’Arche de la Défense du 24 au 26 juillet 2026 !
Inscriptions ouvertes dès maintenant.
Equipes de 4, inscriptions GRATUITES et TOUS les PC seront fournis sur place.
Hello @TeamYouTube , I’m having an issue uploading my video. It passes the verification and copyright checks, but I can’t go any further to post it, the upload keeps loading indefinitely. Do you have a solution?
[🧵THREAD 12/37] - Skytale Map Editor: Most Advanced Editor on Minecraft Java: Free and open-source
Block Animation is a tool that lets you create block animations running at up to 20 frames per second, without using command blocks.
You define an area, build the first frame inside it, validate it, then build the next one—like stop-motion animation.
The tool includes many features designed to speed up creation, such as reverse playback, copy-paste and propagation from one frame to another to quickly iterate on existing animations. It also includes a differential system that analyzes the differences between frames to optimize large-scale block animations.
The auto-build mode lets you animate pre-existing structures by simply selecting a cuboid region around them. The tool automatically generates each frame based on your chosen settings (randomized placement, block-by-block construction…).
The time between frames can be adjusted individually, enabling acceleration and deceleration effects.
Finally, multiple animations can be chained together through a playlist system for added convenience.
#Minecraft #minecraft建築コミュ 👇
[🧵THREAD 10/37] - Skytale Map Editor: Most Advanced Editor on Minecraft Java: Free and open-source
The Particle Animation Library is a set of tools for plugin developers to create and manage complex particle animations in Minecraft.
It supports a wide range of animation types, from geometric shapes like circles, spheres, helices, solenoids, and polygons to advanced features like image rendering, 3D model display (OBJ files), and text animations. The library includes a trail system that can automatically follow players, creating dynamic particle effects that adapt to movement in real time.
The system integrates collision detection, allowing particles to interact with entities and players. Animations can be nested as sub-animations, enabling complex, multi-layered effects. A flexible variable system allows properties to evolve over time, while a comprehensive preset library provides ready-to-use animations for common scenarios.
The library offers a builder-pattern API that makes creating custom animations straightforward, and supports custom callbacks for animation lifecycle events. Whether you need simple visual effects or complex animated sequences, the Particle Animation Library provides the tools to bring particle effects to life in Minecraft.
#Minecraft #minecraft建築コミュ 👇
[🧵THREAD 8/37] - Skytale Map Editor: Most Advanced Editor on Minecraft Java: Free and open-source
BlenderToMinecraft is a Blender add-on that allows you to export animations from Blender to Minecraft. It enables creators to benefit from the power of a software like Blender to create great quality animations.
All the animations are grouped in the plugin data folder. All characters with the appropriate rig can then use these animations.
Exported animations can also be edited in Blockbench to support different workflows.
#Minecraft #minecraft建築コミュ 👇
[🧵THREAD 6/37] Skytale Map Editor: Most Advanced Editor on Minecraft Java: Free and open-source
The 3D Model Workspace is an advanced tool for managing and displaying large quantities of 3D models in Minecraft.
Thanks to an in-game editor, model placement is fast and intuitive. The tool also lets you adjust the size and brightness of models without leaving the game.
It includes a scene system with progressive loading, designed to significantly improve performance. Each scene can be copied, pasted, rotated, or tilted freely along any axis and in any direction. By leveraging Minecraft packets for entity management, the system minimizes server load and optimizes network efficiency.
The in-game menus let you preview all models before placing them. This fully integrated interface allows level artists to decorate scenes without having to use a single command.
#Minecraft #minecraft建築コミュ 👇
[🧵THREAD 4/37] - Skytale Map Editor : Most Advanced Editor on Minecraft Java : Free and open-source
In-Game Cinematics Module
The Skytale Map Editor supports the creation and the playback of in-game cinematics. This module allows you to build camera paths, leveraging the spectator gamemode of minecraft. You can then add time elements to your cinematic like moving characters, sounds, music, character animations, and many other features already present in the Skytale Map Editor, to create unique visual experiences.
The interface is fully integrated with in-game menus, enabling cinematic makers to easily build cinematics at scale and adopt an iterative workflow.
#Minecraft #minecraft建築コミュ 👇