@milky_irl@skate They have a survey going now. I'd recommend leaving the suggestions there since that's probably the most direct way to get your feedback to the devs.
After playing @skate season 3 for a few days now here are some of the things on top of my mind:
- popless flips out of grinds were removed
- double grinds and and pre winds out of grinds were changed, lots of variations aren’t possible anymore
- low pop flick sensitivity seems bugged, it’s harder to pop low tricks
All new content aside, these gameplay changes are a massive downgrade to the overall feel of the game. It’s the biggest downgrade I’ve seen in years and I seriously don’t think cosmetics and new premium spots can make up for it.
You can’t build a "Meetup" feature while locking the door to the venue @skate.
We were promised no map areas behind paywalls. Now the Isle of Grom has a 30 day price tag. As a meetup host, I need to use multiple accounts just to manage friend list caps for megaservers, adding a Premium Pass requirement makes coordinating 150+ players a logistical nightmare.
I can't split our community down the middle. The Swarm will stay in San Vansterdam, free for everyone, until the gates are open for ALL. Just like we were promised.
The decision to monetize new skateable areas is a lose-lose. The player base gets segmented and the game loses the social density it needs to feel alive. You provide the map, but we provide the pulse. We'll see you at Grom when it's free.
This montage contains a bunch of clips where a skater does a flip trick and, whilst he goes over a rail, the board travels under the rail.
This montage also involves the use of air ventilation units to gain height in order to perform said flip tricks.
https://t.co/NpNUUSBKA8