⚠️ I'm beyond excited to announce that I made a track for @Denshattack!!
I got to do an arrangement of "Infinite Sky" by my friend @SeanBialo and @Take_SegaCorp; it's called "Infinite Sunset," and you hear it during your first ever race with the Dead Balls!
DENSHA DENSHA! 🚃
@itsCruiseElroy's Annalynn MD has a playable demo available now for Steam Next Fest!!
I can't recommend this game enough to any fans of 16-bit puzzle games. I'm happy to have written the Rival Match 3 music, and there's still more to come next year!
https://t.co/bt4IIu0B7k
Excited to finally announce that I’m one of the composers for @BreezeGame!! Enjoy this new jack-inspired battle theme, titled “Another Cloud” 🐕🎧
Stay tuned and wishlist Breeze in the Clouds on Steam!
N64 and PSX artists rejoice - my vertex/normal painter tool POLYPAINT is now (finally) live on the Unity Asset Store!! 🎊
Grab it 30% off for the launch week - I can't wait to see what you all do with it!
https://t.co/a7T7gsVxgd
N64 and PSX artists rejoice - my vertex/normal painter tool POLYPAINT is now (finally) live on the Unity Asset Store!! 🎊
Grab it 30% off for the launch week - I can't wait to see what you all do with it!
https://t.co/a7T7gsVxgd
Excited to finally announce that I’m one of the composers for @BreezeGame!! Enjoy this new jack-inspired battle theme, titled “Another Cloud” 🐕🎧
Stay tuned and wishlist Breeze in the Clouds on Steam!
@DaleNorth I mentioned this to Tommy but it says a lot that all of the demos I’ve seen are straight plug n play with no dynamics control or any sort of meaningful expression. It sounds “realistic” with no programming and I think that just encourages making cheap music