Have you tried the updated demo yet?
Here's what's new:
- Full manual aim
- Dive movement
- Japanese text
- Weapon reworks and more
Our latest devlog walks you through what's new. Check it out, and try the new features yourself in the Steam demo!
#Mecha#indiegame#CodeRapid
What if falling can help you move forward?
Meet "Dive", our new movement option. Build downward momentum, then ascend to perform it.
Use it to travel across the map or mix it into combat.
Try it in our Steam demo, and share your thoughts with us!
#Mecha#indiegame#CodeRapid
What if falling can help you move forward?
Meet "Dive", our new movement option. Build downward momentum, then ascend to perform it.
Use it to travel across the map or mix it into combat.
Try it in our Steam demo, and share your thoughts with us!
#Mecha#indiegame#CodeRapid
Springbok-03
Assault rifle with 18 rounds per load. Retaliation gives you a free grenade lob.
Go two-handed with Adaptive Grip for 2 grenades as alt-fire, or pair it with another weapon!
Its sound got reworked in recent update, so try it in the demo!
#Mecha#indiegame#CodeRapid
Springbok-03
Assault rifle with 18 rounds per load. Retaliation gives you a free grenade lob.
Go two-handed with Adaptive Grip for 2 grenades as alt-fire, or pair it with another weapon!
Its sound got reworked in recent update, so try it in the demo!
#Mecha#indiegame#CodeRapid
Devlog 12 is live!
We’re talking about feature creep, showing off new features for Code RAPID.
And soon, the demo gets an update too, so you can try some of them!
Watch the devlog, play the demo, and let us know what you think! (Link in comment)
#Mecha#indiegame#CodeRapid
Our newest devlog is underway!
Excited to see how everyone will react to this one. Stay tuned!
最新版の開発ログ+日本語版のStaemデモ
この2つの公開準備が進行中!
#Mecha#indiegame#CodeRapid#メカ
@GellatinsDennys We have a couple of swords, lance and shield for hands and a core that lets you kick enemies in the demo. More are planned and in the work for the full game.
The lance does something similar to drills as shown in the clip below.
https://t.co/bngaose3xM
Swords aren't the only way to fight up close.
Shotguns, kicks, and lances can all be part of your build. Mix parts and movement to find your style.
Try the free Steam demo, and join us on Patreon if you want to follow development more closely!
#Mecha#indiegame#CodeRapid
Why just fall when you can turn it into damage?
Crash into the ground to hit enemies around you, or fall directly onto one for a heavy impact.
Every weight class can use Comet. Find where it fits into your playstyle in the free Steam demo!
#Mecha#indiegame#CodeRapid
Timing matters in sword combat.
Time your attack right and trigger more than just slashes. The follow-up moveset can also change depending on whether you're single-wielding or dual-wielding.
Try different blade combinations in our free Steam demo!
#Mecha#indiegame#CodeRapid
Swords aren't the only way to fight up close.
Shotguns, kicks, and lances can all be part of your build. Mix parts and movement to find your style.
Try the free Steam demo, and join us on Patreon if you want to follow development more closely!
#Mecha#indiegame#CodeRapid