@furious_pillow2@SQuirrel147 I was also thinking this, but with the hitbox viewer it looks like the j.S2 is just one big hitbox from the first active frame
@HotDog29gg Stance H is a bit weird. I'm not backdashing here, its just the natural pushback. If you hit the stance H lower to the ground I found that you dont get the same pushback. Experiment with how you land stance H to get a feel for it
@kyuda_2xko @Kawafgc For me, the only way ive been getting it consistent is that you have to super jump first, and then i press j.S2 while holding down. I dunno why holding down works for me since i dont think it should do anything, but the difference for me is massive
Throw takes priority over every other input, so you can option select between throw and other specials/supers on JD.
Best with chars that have strong tools that otherwise leave you at safe but minus in the opp's face
Can be risky, but they do have to call you out
#COTW