@DREAMING_KATT I'm not sure honestly, can't remember much, and since I didn't dabble much with maps (tools weren't up to par yet) I can't confirm you anything, so I assume since its pre-rendered in Torna, the files aren't there, XC2 base had .obj files still in there, even if pre-rendered
@DREAMING_KATT I'm pretty sure cutscene items didn't work that way in xc2, and also the map should be Indol, which is inaccesible in Torna. I didn't fiddle at all with XC3, only the UI assets, so I have no idea
@DREAMING_KATT Some raw assets that were in pre-rendered cutscenes weren't in the files, which are the biggest shame I could never find, like the "holy grail" shown in Torna, nothing was left of that, I suppose to save some megabytes on people's switches.
@DREAMING_KATT This is quite funny actually, because somebody IRL pointed it out to me today 😭 because you also used my real name (its on gdrive yea), almost forgot I had this stuff running lol
@DREAMING_KATT No need, I updated the readme in the google drive with proper credits. The extraction tools were made by thealexbarney/Moosehunter and the 3dsmaxplugin by PredatorCZ, I was using their stuff to get it out, without them it would be impossible, also you can write more that way!
We are very excited to let you know that in early December, we will release the first trailer for the next Grand Theft Auto. We look forward to many more years of sharing these experiences with all of you.
Thank you,
Sam Houser