Solo Indiedev building a medieval RTS/RTT game that blends strategy with direct 3rd-person or top-down control, focused on combat and squad management.
Hello there!!! ⚔️
I’m a solo dev currently building a Medieval Fantasy RTS/RTT game for Steam (PC only). I’m just a couple days away from relaunching all my socials and would very much appreciate any support!
The core hook is seamless switching between game modes. The player can take direct control of any unit in their squad both in Third Person or Top-Down control mode.
I’ll reveal the game name as soon as I officially relaunch. If you've read this far, I thank thee from the bottom of my heart!
Richie
Solo Dev @ Hollow Interactive
@TheIndieManiac I'm a solo dev, working on an RTS/RTT hybrid game, that allows the player to control any unit from his squad in third person or top-down mode. The game focuses on a 10-unit squad of elite knights.
@TheIndieManiac I'm a solo dev, working on an RTS/RTT hybrid game, that allows the player to control any unit from his squad in third person or top-down mode. The game focuses on a 10-unit squad of elite knights.
@TheIndieManiac I'm a solo dev, working on an RTS/RTT hybrid game, that allows the player to control any unit from his squad in third person or top-down mode. The game focuses on a 10-unit squad of elite knights.
@TheIndieManiac I'm a solo dev, working on an RTS/RTT hybrid game, that allows the player to control any unit from his squad in third person or top-down mode. The game focuses on a 10-unit squad of elite knights.
@Fanatical It’s great to see the RTS renaissance happening!
I’m a solo indie dev working on a hybrid RTT/RTS where you can take direct control of any unit in your squad.
Here’s a quick look if anyone’s interested:
We are on the cusp of a Real Time Strategy Renaissance.
It's been a rough few years for the genre, it has to be said. From the incredible highs of the 90s and the early 2000s, RTS games have struggled to break out as Grand Strategy and MOBAs have stolen the spotlight from them. But, worry no more, for we have titans of the industry stepping back into the fold to save RTS games, and frankly, thank goodness for that.
I vividly remember picking up Empire Earth (yeah, showing my age here) out of the bargain bin at GAME (rest in power) as my first RTS game, and how much of an impact it had on me. It's very exciting to see that we're getting brand new entries into iconic franchises, and entirely new franchises being created, that will demonstrate why these games were the king of the castle back in the day.
Welcome back, Real Time Strategy. We've missed you.
1. Stronghold 4
2. Warhammer 40,000: Dawn of War IV
3. Company of Heroes: Definitive Edition
4. Game of Thrones: War for Westeros
@BlazeWorksGames Thanks for the #ShowMeSunday!
Im a solo dev working on an RTT/RTS Hybrid game set in a medieval fantasy world. The main hook of the game is that you can take control of any unit from your 10 knight squad, in both third person and top-down.
@BlazeWorksGames Thanks for the #ShowMeSunday!
Im a solo dev working on an RTT/RTS Hybrid game set in a medieval fantasy world. The main hook of the game is that you can take control of any unit from your 10 knight squad, in both third person and top-down.
@BlazeWorksGames Thanks for the #ShowMeSunday!
Im a solo dev working on an RTT/RTS Hybrid game set in a medieval fantasy world. The main hook of the game is that you can take control of any unit from your 10 knight squad, in both third person and top-down.
@BlazeWorksGames Thanks for the #ShowMeSunday!
Im a solo dev working on an RTT/RTS Hybrid game set in a medieval fantasy world. The main hook of the game is that you can take control of any unit from your 10 knight squad, in both third person and top-down.
@BlazeWorksGames Thanks for the #ShowMeSunday!
Im a solo dev working on an RTT/RTS Hybrid game set in a medieval fantasy world. The main hook of the game is that you can take control of any unit from your 10 knight squad, in both third person and top-down.
@BlazeWorksGames Thanks for the #ShowMeSunday!
Im a solo dev working on an RTT/RTS Hybrid game set in a medieval fantasy world. The main hook of the game is that you can take control of any unit from your 10 knight squad, in both third person and top-down.
Hello there!!! ⚔️
I’m a solo dev currently building a Medieval Fantasy RTS/RTT game for Steam (PC only). I’m just a couple days away from relaunching all my socials and would very much appreciate any support!
The core hook is seamless switching between game modes. The player can take direct control of any unit in their squad both in Third Person or Top-Down control mode.
I’ll reveal the game name as soon as I officially relaunch. If you've read this far, I thank thee from the bottom of my heart!
Richie
Solo Dev @ Hollow Interactive
Hello there!!! ⚔️
I’m a solo dev currently building a Medieval Fantasy RTS/RTT game for Steam (PC only). I’m just a couple days away from relaunching all my socials and would very much appreciate any support!
The core hook is seamless switching between game modes. The player can take direct control of any unit in their squad both in Third Person or Top-Down control mode.
I’ll reveal the game name as soon as I officially relaunch. If you've read this far, I thank thee from the bottom of my heart!
Richie
Solo Dev @ Hollow Interactive
@IndieReachpro Thanks for the #screenshotsaturday
I want to show a clip of the game I’m working on, mainly the seamless switching between RTS and direct-control modes. The game focuses on controlling a squad of 10 elite units in skirmishes against hordes of enemies.
@IndieReachpro Thanks for the #screenshotsaturday
I want to show a clip of the game I’m working on, mainly the seamless switching between RTS and direct-control modes. The game focuses on controlling a squad of 10 elite units in skirmishes against hordes of enemies.
@IndieReachpro Thanks for the #screenshotsaturday
I want to show a clip of the game I’m working on, mainly the seamless switching between RTS and direct-control modes. The game focuses on controlling a squad of 10 elite units in skirmishes against hordes of enemies.
@IndieReachpro Thanks for the #screenshotsaturday
I want to show a clip of the game I’m working on, mainly the seamless switching between RTS and direct-control modes. The game focuses on controlling a squad of 10 elite units in skirmishes against hordes of enemies.