This indie (just me, Justin) is developing an incremental RTS, like "A Game About Feeding a Black Hole" meets "WarCraft 3"
- 90% of profit donated to charity
- Players vote in-game on which charity to support
- Gameplay brings a lot of fresh ideas to the incremental genre
It's called Goblins for Good. Would you play this?
The game is called Goblins for Good:
- it's like Warcraft was an incremental game,
- when you beat a level you get to choose which charity to support
There is a playtest up on steam: https://t.co/ehuEn3Rgu5
Is every Incremental Game using the same upgrade tree lately?
Not this one!
- Lots of branching choices
- Meaningful upgrades, not just stat boosts
- Clearly organized, not sprawling and hard to navigate
- Short and long term goals; completing a tree unlocks a new one.
Level 1 vs Level 1,000 Goblin Spawn Rate.
Goblins for Good is an Incremental RTS where you gradually upgrade your hoard of goblins to beat increasingly interesting levels. Each level you beat lets you choose which charity should get a bigger portion of the 90% of profit donated to charities.
#indiegames #indiegame #indiedev #gaming
Warcraft meets A Game About Feeding a Black Hole is how I'd describe my game, Goblins for Good. It's an incremental RTS where 90% of profit is donated to charity, and every time you beat a level you get to vote which charity deserves more. #indiegame#indiegaming#indiegamedev
My indie game had a problem. I turned it into a Steam Achievement. What other unusual ways have you solved an issue with your game? #screenshotsaturday#indiegame | #gamedev | #indiedev
You can play here: https://t.co/ehuEn3Rgu5
- 90% of profit donated to charity
- "WarCraft 3" meets "A Game About Feeding a Black Hole"
- A RTS but chill instead of frantic APM
Why don't all incremental games have this feature?
- Line graphs for visualizing your progress
- Top performing stats show which upgrades paid off
- Under-preforming stats informs your decision making
The game is called Goblins for Good, and there's an open playtest on Steam