Update 1:
I added some assets, water, and some particles. I feel like the lighting can be adjusted some but I will try to see if I have time to make more updates
(All assets are from Quixel megascans)
I've been mostly focused on animation these past couple of years and I forgot how fun modeling is. I am working on a scene from scratch, these are the WIP assets for the scene. Now to figure out Topology, UV Mapping and hand-painting textures
Update 1:
I added some assets, water, and some particles. I feel like the lighting can be adjusted some but I will try to see if I have time to make more updates
(All assets are from Quixel megascans)
Devlog for my first unreal project
Blockout stage for set dressing project: Looks a bit sparse now but it gives a basic idea of where I want to go with this
Devlog for my first unreal project
Blockout stage for set dressing project: Looks a bit sparse now but it gives a basic idea of where I want to go with this