#Origins#Unpub#Escape First is Worst! Second is Best! Up to 6 players in 30 minutes (even if Unpub has a strict no more than 4 chairs per table rules).
Played some terrific prototypes in the #Unpub room this morning. (SpaceRace, Zoomies, GreenForest, Bubbles). Now time for some #Firebreak from now until 6:30)
Brandon, Jeff. & Christopher sat down to try #WalledCities in #Unpub room at #Origins. They had fun playing, and gave some really useful playtest feedback.
Almost there... If you are looking for a family-friendly/child-friendly game to put on the table, you could be the backer to put this one over the top.
https://t.co/3V3QcDN9sa
Two-player variant of EscapeThePark worked well, my wife rescued 21 of her campers to my 17. This prototype hugely benefitted from last weekend's feedback from Unpub playtesters.
A few Unpubs ago, families were enjoying a prototype named Lady of the Diamonds. A few years later, that game is now live on Kickstarter as Lands of Oz. You have until 31 March to back and get your family a copy.
https://t.co/3V3QcDN9sa
Why would a serious gamer choose to back #LandsOfOz? An Unpub attendee made a great case after trying this past weekend. "My spouse won't ever play the games I like best with me. But she would play #LandsOfOz with me."
https://t.co/SBOtD1p8Sv
Lands of Oz Kickstarter (published by Escape Velocity) has gone live ! Excited to see this come to life. Of the games I have designed, this one is the most family friendly and the most child friendly.
@GreatBigTable Thanks! The game has improved so much from the version you tried years ago. Yet still no publisher (sigh) despite some contracts over the years. Latest version will be on the table (again) on Unpub Sunday next weekend.
Our first Kickstarter project in a few years just went live! Lands of Oz from @HoopCATGames. Please consider check it out, thanks!
https://t.co/IskLzcCV9j
@drwictz Thanks @drwictz for the mention. Yes, #EmergencyBroadcast was published last summer. #SweetSuccess, despite the BGG entry, was never published. My cooperative wind-driven wildfire control game #Firebreak still has a loyal following if I ever find a publisher willing to release.
@PaulOwenGames We can beat hard mode. (but not guaranteed). Inferno difficulty I find impossible, yet I keep it for those who desire the seemingly impossible co-op challenge.