@haidoro_T For the recond a visual novel on Steam for Umineko no naku koro ni made 1milion usd on the platform.
A visual novel is very very niche outside of Japan and it did that which is huge.
@nasuo0083 The actual percentage of people of pirate everything is low. And even here its frowned upon.
Netflix, spotify and steam show people want to pay for things over piracy but we want a good platform thats not massively less convient than piracy to do it in.
Crunchyroll was once it
@gran_bafalin@badkinoko Well in the case of me one of the authors had a pop up shop that I was gokng to travel to attent but didnt make it.
That said I did import their works over though they are in Japanese and untranslated.
Alot of westerners have manga as decoration
@highlow00skeb I think if a translation company steps in to do the work it needs to be a japanese company that offers to translate work with authors intent intact and then offer a quick digitial release that people can view and pay for online similiar to steam and spotify work.
@highlow00skeb Also as well and this is just a thing to work through with translations is that Japanese authors love word play with Kanji and that is really hard to translate.
I do think its best to keep the puns in but just explain what the puns are in the back of the book
@highlow00skeb But that said alot of westerners own manga physically for stuff we've read digitally and have the books as decoration for things they like. Alot of us own one piece but chapters they are on dont exist in English yet offically
@highlow00skeb The problem for pirated manga is that for the most part it is really inconvient to go and buy it physically over just googling it and reading.
Almost all western anime fans start at piracy and move to legitimate means because of how easy it is so we are used to reading digitally
@highlow00skeb I have done this.
I had Umineko no naku koro ni when it was a fan translation and years later well after it came out offically I own it.
I've also supported authors via fanbox.
I brought offical copies of touhou games years after I played them when I went to japan
@gran_bafalin@badkinoko I have donated via fanbox and brought merch from mangaka this way for this reason.
Though I wouldnt have heard of them without seeing their work online
There are some foreigners living in japan who do this and it does work
@maruoekai123 The problem boils down to, we want to pay for it but if we cant then thats it.
Your not losing a sale because you werent making one by not offering it in the first place.
That said as previously noted we are more than happy to pay for it, piracy in the west is not that high
@Mashiro_yuh These tend to under-estimate but this is just a visual novel I picked from memory.
1 million USD in revenue generated, people are interested if a visual novel can do well, more popular mediums will flourish.
Japan leaves alot of money on the table.
https://t.co/NdKGVqyuuO
@Mami_AtTheDisco I was curious about what the field of vision is like from the inside, I've seen some that at least look there is some type of vision, but I've also seen them with masks underneath or no vision
Also does oxygen deprivation become a thing in them?
@_NaokiSaito At least in my opinion as an outsider I think Japan is one of the culturally rich country on the planet, so that makes sense.
I do like how Kanji and English both share alot of wordplay in their languages.
@IronlilyS Maybe this is a cope on my part, but I feel that while general trends exist and broad strokes statements would be true, wouldn't most gear all be bespoke pieces anyway?
Nit picking small details would be kinda stupid because a blacksmith 30km away would have different ways.