Private Playtest is now over!
Thank you to all 200+ visitors and playtesters who played this and gave reviews!
Your mystery prizes will be sent to your items section on public launch.
Get ready for public playtest soon 🟫
HOPPING HEADS // UPDATE v8
SHORTER MATCHES
Classic and multiplayer rounds are now 3 minutes instead of 5. Less waiting, more action.
LAST HEAD HOPPING REWORKED
No more countdown timer. The mode is now pure elimination -- last head standing wins. The HUD shows how many players are still alive instead of a clock. NPCs fight harder and more often.
COMBAT REBALANCED
Fights last longer and feel fairer. Boink hits deal less damage (7 hits to eliminate instead of 6). You heal more from collecting fragments and minting heads. There's also passive health regeneration now -- stay out of combat for 4 seconds and you'll slowly recover.
Collecting fragments now actually heals you. This was supposed to work before but was broken.
VICTORY CELEBRATION
Winning a round now triggers a confetti rain with sound effects. Your head also appears on the end screen -- winners get a vibrant golden-lit version, losers get a dimmed greyed-out one.
STORE REBUILT
The store at https://t.co/yhLC7LeEkk has been completely rebuilt. Cards load properly without freezing or crashing. Clicking any item previews it in the YOUR HEAD section at the top, which stays visible as you scroll.
The store is now purchase-only. All equipping happens in-game through MY ITEMS.
Non-skin items (eyes, headwear, trails, victory animations) are shown on the default coral head so it's clear you're buying the accessory, not a full skin.
MY ITEMS UPDATED
The SKINS tab now shows all your skins including the free defaults (Lime, Coral, Gold, Steel, Grape). Premium skin packages are fully supported. Equipped items are tracked more reliably and rarity labels show on epic, legendary, and rare items.
Day 2/7 of the private playtest:
• 122 uniques
• 65 active today
• 814 total events
• 20 games
• 463 fragments collected
• 34 mints.
• 6% day 1 retention
More codes dropping this week. Let us know if you need one or more for your community below!
We’re rewarding playtesters!
Day 2/7 of the private playtest:
• 122 uniques
• 65 active today
• 814 total events
• 20 games
• 463 fragments collected
• 34 mints.
• 6% day 1 retention
More codes dropping this week. Let us know if you need one or more for your community below!
We’re rewarding playtesters!
the hopping heads private playtest just went live.
here's what you need to know:
- 7 day window
- codes distributed strictly, not first come first serve
- private testers get a mystery box (opens launch day)
- public playtest follows after
this is the game:
you hop. you collect. you grow.
shadow form, fever zones, crown fights, health bars, 6 pixel worlds, 8 player lobbies.
i’ve got some codes to spare.
Private Playtest is live.
7 days. limited codes. strict access.
Collect fragments. grow bigger. absorb your rivals. shadow form. fever zones. last head hopping.
6 worlds. 8 players. 100 HP. pure chaos.
If you get in, you get a mystery box. Can only be opened on launch day.
Public playtest comes after. but early players eat first.
drop a reply if you want a code. not everyone gets one.
Come stress test and break https://t.co/R1hxXStx68