If you can move the camera, per eye VR is just a few steps away & 6dof still in the works.
🙏 Big thank you to @elliotttate1 we're going to work together to deliver the optimal VRMod for Forza Horizon 6. Honestly if it wasn't for his help over the last few days I'd be hill climbing for at least another week.
Stay tuned, and join the @Flat2VR community.
@GAMERTAGVR@LunchAndVR That's not true. There are clear instructions how to set up, get tracking working and it has 3d depth. Not as much as I would like. It's early and it's still bit rough. https://t.co/XnLuYHIehw
@djlufz Just hope it's safe to use. Well using Reshade right now and now for over 15 hours so this mod should be safe too for online play? This will be so sick. :)
@djlufz@ohisagrey I don't like begging but I have to. Can I help testing? Would also love to showcase it on my channel since my focus went to mainly vr mods. 😄
@GAMERTAGVR@madebyjmayala I mean for non VR users and natural turning head instead thumbstick, it's neat. But I will wait for the (hopefully happening) VR mod. That will be a dream come true. Open World Arcade racer in VR... yes please. :)
@djlufz Ok hold your horses. You telling that this is actual #vr in Forza Horizon 6, like I am IN there full 3d, not just a SteamVR theatre mode in your face?
The Summer of Quake 4 VR!
Be prepared for #Quake4 in #VR - Running on #PCVR and natively on Meta Quest. We are happy to report that the game has almost all previously missing effects in and it looks better then ever before. Just a bit more polish and we are almost ready to go.
It's gonna release publicly later this Summer on Sidquest, but supporters can get an early look at the indev-build of Q4 (and Dark Forces 2 VR) on our Patreon. Shout-out to all supporters!
#MetaQuest #PCVR #Quake4 #idtech3 #TeamBeef