4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.
Godot 4.0 sets sail NOW! ⛵️
A complete overhaul. A solid foundation to build upon. #GodotEngine
https://t.co/XgE9iq29Jp
i've made some significant improvements to the clean4x algorithm since I last showed it. i'd like to share the new version, cleanEdge:
https://t.co/uhSevf2KQB
i've made a tool for it too! drop your sprites in and get some nice rotated or upscaled versions :)
🚀 Introducing Motion One. The smallest fully-featured animation library for the web.
Built on the Web Animations API, it offers hardware accelerated animations, timelines and more, all for less than a fifth of the size of Greensock.
Check it out: https://t.co/9AYt8Vo9Ie
Remember that thing I said about building a "Netflix of shaders" for Unity? Well, I have news for you!
All the info right here: https://t.co/sxWxZt2KJC
#shadergraph#unity#vfx#gamedev#indiedev#SHADRR