BlueSky likes a probable winner for the next twitter so I'm here: https://t.co/B0j25zthlu
It's a shame mastodon didn't manage to get the traction but I'll try to continue using both.
https://t.co/F0WWWrZHPM
A deep dive into 'Wizardry: Proving Grounds of the Mad Overlord' its features and implementation.
Not one that I played at the time but a big milestone in CRPG history.
#rpg#wizardry
Fixing the website means I can publish articles again. Here are some thoughts on what aspiring CRPG devs can learn from Citizen Sleeper
#gamedev
https://t.co/wr6Dv3A95C
And the website is back: https://t.co/p9NRY61v0K
I'm a little disturbed how smoothly that went but it seems to work fine.
Back to silent running on this account. Find where I went in the profile 👋
@_herose_ Localisation, standardisation of shaders / OS level operations, sound, TRDs for locked platforms, standardisation for file storage, streaming, updates, platform specific events etc. 2d/3d distinction isn't what I'd use to decide to use an engine or not.
@meowmaritus This is cool, is this a turned on via a debug menu or are you editing some of the rendering code?
I'd love to get an insight into the enemy patterns / AI. If they have view cones or a trigger radius etc.
@BackPagePod This podcast episode would be up your guys street:
https://t.co/5Gw7Ha8nMq
There's also a patreon idea at the end - allowing people to vote on a game to be played and discussed in a future pod, that might also be interesting for the backpagepod.