@chillztwts Keep in mind, it's probably not a switch that will just turn on. It's a process like it has been, so I wouldn't expect full features when it comes out, whenever that is. Could be just a look at Epic's end goal.
@SepiciFN UE6 after all is UEFN + UE5 powered by Verse from what we know. This could mean Rocket League is not coming to Fortnite, but more so COMBINING. Becoming a new platform.
The Verse API for Rocket League was leaked back in February, which is why a lot of people thought it would be coming to UEFN. Seeing this, my guess is that maybe it's not, and it's getting its own editor with verse support.
That or VERSE is just the name of the "metaverse". And Fortnite's ecosystem is becoming VERSE. And all of things listed above are inside of it.
We know developers have questions about Discover following recent updates.
Join us May 27 at 2 PM ET for a Let’s Chat livestream hosted by @thesquatingdog , where Epic’s @HaroldAtEpic & Jon Fox will be answering your questions, and sharing more about how Discover works and how it will continue to evolve.
Set a reminder: https://t.co/dYaIrVXVn7
@Delfar76_YT With limits of the brand rules, I can't use any custom props so I made do with this one prop that has the trooper helmet. Hence the low quality.
I've added HARD MODE to Escape From Jedha!
⚔️Hard Mode can be toggled on or off at the menu. And it will spawn tougher enemies throughout the Streets of Jedha, making fights... you guessed it... harder!
🧰If you have the mode on too, there's now lightsabers/force powers and previously unobtainable blasters in all the crates you can now find, that I added last update.
I don't recommend hard mode in your first playthrough, I think without is better the first time, but it can be toggled whenever you like.
Play it here -> 9422-2743-2550
@Delfar76_YT Sorry thats a bug with how UEFN hides players in verse, star wars weapons dont disappear when you do .Hide() on a fort character (which is what I do to make all players invisible for the cutscene).
Hey @BeastFNCreative we’re really sorry for the confusion here. This wasn’t a test, it was an error in the Creator Portal and has been reverted.
A compact download size means games remain available to as many players as possible – wherever they play. Later this year, we will add the ability to stream large assets (like textures and meshes) to UEFN, increasing what you can fit within the existing headroom.
@Delfar76_YT Yeah I ran into that bug multiple times where you can't shoot a weapon, but I didn't actually see the ammo, I might be able to fix it if I make ammo infinite for all weapons.