We are heartbroken by the loss of Vince Zampella, a creative leader whose work shaped generations of players and helped define what modern shooters and action games could be.
Across a remarkable career, Vince played a foundational role in franchises including Call of Duty, Titanfall, Apex Legends, and the Star Wars Jedi series. During his time guiding Battlefield, he led with care and purpose, always grounding decisions in what mattered most to the community and the long-term future of the franchise.
While his impact reached far beyond any one game or studio, we will remember Vince for how he showed up every day, trusting his teams, encouraging bold ideas, and believing in Battlefield and the people building it.
We are deeply grateful for his leadership, his generosity, and the care he brought to everything he touched, and we will carry that forward with us.
@DJSnM This is just the level of detail that is expected in a modern flight simulator. It's not very expensive on modern hardware to go all out like this, especially with the LOD system MSFS 2024 has. Also, it's really cool to preserve an aircraft digitally like this for the future.
@_jjju_ Great to hear! I do wonder if there’s a good way to handle switching UI binding hints. In 2042, if my controls weren’t perfectly neutral, the UI hints would flicker between joystick and keyboard while on foot and not flying (ie. aircraft is the only category bound).