character presale countdown is now live. ⚔️
the page is now live. connect your wallet, pick your starter job, and get ready.
presale starts:
📅 aug 5
💰 0.10 SOL per character
⚠️ only 100 presale slots per starter job.
that's just:
100 swordsmen
100 mages
100 archers
100 acolytes
100 merchants
100 thieves
once a job sells out, that's it for the presale.
launch schedule
📅 aug 5 → character presale opens (100 slots per job)
⚔️ aug 6–7 → early beta for presale buyers + early access winners
🚀 aug 8 → public launch + remaining 900 slots per job + $ZENY TGE
why join the presale?
• max 9 characters per account
• build a party of 3–4 characters and swap anytime
• start farming before the public launch
• get a head start before $ZENY goes live on August 8
secure your spot 👇
https://t.co/2WSd7H56im
see you on August 5. 👀
The beauty of building a platform / marketplace like hyperliquid, polymarket, collector crypt etc is the product does not need any original content.
They work off the back of existing assets (stonks), events (will x or y happen), collectibles (pokemon).
The non-trivial part can (sometimes) be solving for liquidity, but broadly speaking - there's plenty of it, and the provision of liquidity can be incentivized.
By comparison, one of the major structural challenges facing games and net new franchises / IPs, is that building original IP and content from scratch is very hard. In part because "what makes a hit character" has less of a consensus definition and far less of a clear roadmap than say "what makes a great prediction market" or "what makes a great dex".
But at the end of the day, platforms / marketplaces cannot exist without the demand or interest in the underlying thing they allow you to trade.
In a gold rush (collectibles supercycle, stonks meta, hypergamblification-of-everything).. the platforms are ultimately, selling shovels.
I am much more interested in building gold itself, hence our growing focus on IP over the last 6 months.
(why bother?? what's the UpSiDe?? Pokemon is valued at 150bn and CARDS is at 80m. Hyperliquid - the darling of our industry and my all time fav coin is at 15bn).
So far, from scratch, we've grown our reach to >1.7m subs, with >1bn views, while establishing the USA (#1 consumer market in the world) as our top audience geo across ALL channels.
YouTube is our largest with >1.1m subs.
We're soon launching new channels and introducing new characters.
Our goal is to build a truly loved original IP with genuine consumer fandom, that can grow over the course of decades, and come to life commercially over a surface area of different products, content, and experiences.
Its the harder and longer road, but when we pull it off, we'll have built gold itself.
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