.@Beamable Happy Hour, powered by MomentumX Global ⚡
Two weeks ago we hosted a massively successful event at Game Developers Conference with Beamable!
200+ leaders from traditional and Web3 game studios, VCs, blockchains, ecosystem partners, and more joined us throughout the evening for food, drinks, and intimate industry discussions.
Missed the event?
Find us in Dubai during @token2049 later this month for the next event!
RSVP link coming soon 🫡
A game team has to be capital efficient in order to set themselves up for success.
If you ask us, one of the best ways to do that is not letting infrastructure costs keep you stuck at the starting line.
Game infrastructure is broken. Here's why.
Every studio we talk to hits the same wall - infrastructure costs are killing games before they launch.
Just got out of a call with a team spending $150K to get basic servers running. Their best dev hasn't touched the game in weeks. Just managing backends.
Numbers that matter:
- Basic infrastructure: $150K+
- Setup time: 6-12 months
- Backend team costs: $$$ monthly
- Server maintenance: endless
Most Web3 games? They're building everything twice.
Once for the game, once for blockchain.
We’re tired of watching good studios burn out trying to manage both.
We rebuilt this stuff because we had to. Decentralized infrastructure isn't about blockchain hype. It's about making games actually work.
What we're seeing now:
- Deploy 85% faster
- Cut costs by 70%
- One codebase, not five
- Infrastructure that scales itself
Your devs should be building games, not babysitting servers. Your players should keep their stuff even if a game shuts down.
This isn't about making Web3 games. It's about making games that work better.
Tech's ready if you want to see it.
When Amazon suddenly shut down GameSparks, over 2,000 games were affected.
The future is not depending on a sole provider.
The future is decentralized.
🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙️ Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!
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We are entering a new and incredibly exciting era.
As game development tools become increasingly democratized, the process becomes less of a technical task.
Instead, it becomes a creative endeavor.
2 weeks ago I only had 15K followers here, and that's 10X'd in only 2 weeks. I'm delighted so many of you love my vision to open-source game servers, and scale with an open network (DePIN).
But I realized most of you don't really know me, so I wanted to tell you about myself.