This Week on HyServers: Mar 30 - Apr 6, 2026
🔸 Histatu Network's grand reopening boosts player activity and community engagement
🔸 Hytale servers see over 2,000 player votes, indicating healthy early engagement
🔸 Hylife Citybuild surges to 111 concurrent players, the highest single-session count
https://t.co/RVrcNo4DOU
#Hytale #HytaleWeekly
This Week in Hytale: Mar 27 - Apr 3, 2026
🔸 Update 5 Part 1 and 2 rolled out to pre-release players
🔸 Modding contest winners showcase impressive Zelda and 40K mods
🔸 Creators are rebuilding entire game worlds with new mechanics
https://t.co/J1QxqRsqVr
#Hytale#HytaleNews #HytaleWeekly
This Week in Hytale: Mar 20 - Mar 27, 2026
🔸 Update 4 adds over 500 new building blocks and a revolve tool for circular builds
🔸 Proximity voice chat is now an optional feature for Hytale servers
🔸 Modders are already pushing boundaries with custom mounts and gliders
https://t.co/LG7ETQ7592
#Hytale #HytaleNews #HytaleWeekly
HytaleSEA: Singapore's Growing PvP Survival Hub
🔸 Low-ping gameplay for Southeast Asia players on a Singapore server
🔸 Vanilla-plus survival with quality-of-life additions like shops and progression
🔸 Community-driven development with player input on new features
https://t.co/Ap0ibQkO3I
#Hytale #HytaleServers
This Week on HyServers: Mar 16 - Mar 23, 2026
🔸 Histatu Network, a veteran Minecraft server, dominates the Hytale scene with strong player counts and reliability
🔸 Dogecraft continues to maintain a loyal community despite lack of frequent server updates
🔸 JadeBerry Network's high uptime and solid player peaks earn them a top 3 spot
https://t.co/ZrPbF3YGOE
#Hytale #HytaleWeekly
This Week in Hytale: Mar 13 - Mar 20, 2026
🔸 Update 4 drops March 26 with over 500 new blocks
🔸 Final pre-release window open for server, mod testing
🔸 Community debates server culture, player count issues
https://t.co/ELbdTponE6
#Hytale#HytaleNews#HytaleWeekly
This Week on HyServers: Mar 9 - Mar 16, 2026
🔸 Dogecraft dominates with strong community and reliability
🔸 Histatu Network launches to immediate top-2 success
🔸 Hylife Citybuild hits new population high of 110 concurrent players
https://t.co/lXy6GqIhu0
#Hytale#HytaleWeekly
JadeBerry Network: Germany's Rising Dual-Mode Server
🔸 Dual-mode approach with distinct Survival RPG and Duel PvP servers
🔸 Built on high-end German infrastructure to deliver smooth gameplay
🔸 Strong German community with welcoming atmosphere for broader EU players
https://t.co/WB48HnSeL4
#Hytale #HytaleServers
This Week on HyServers: Mar 2 - Mar 9, 2026
🔸 Dogecraft holds #1 spot with strong community engagement
🔸 Hylife Citybuild peaks at 110 concurrent players, highest this week
🔸 Seven new servers join the platform with fresh gameplay options
https://t.co/Ya4mUV9SqK
#Hytale #HytaleWeekly
This Week in Hytale: Feb 27 - Mar 6, 2026
🔸 Hypixel Studios offers $100K for modding contests to push boundaries
🔸 Proximity voice chat added to pre-release, fulfilling a key promise
🔸 Modding community grows to 5,000 mods on CurseForge this week
https://t.co/FVZOPgnYBQ
#Hytale #HytaleNews #HytaleWeekly
We're launching our first official Hytale modding contest with $100,000 in total prizes!
But this isn't just a contest. This is the start of something much bigger.
My vision for Hytale has always been that modders should be celebrated, not sidelined. The people who pour their creativity into pushing the boundaries of what's possible in the game deserve to be front and center. They deserve to be rewarded. Think of it like esports, but for modders. We want to build an ecosystem where talent rises to the top, where the community recognizes and elevates the people making incredible things. This contest is the first step. There will be many more.
For this first contest, we chose World Gen V2 and NPC as two of our three categories very intentionally. These are areas where we know extraordinary talent exists, and honestly, we're scouting. If you blow us away, don't be surprised if we reach out. We want the best modders in the world working alongside us.
And looking ahead: over the coming months, we'll be rolling out more modding tools, an in-game mod browser, and a lot more. We're also thinking deeply about how players can directly reward the modders they love, without turning the game into a shopping mall. It should be fair for players and meaningful for creators.
This is just the beginning.
This Week on HyServers: Feb 23 - Mar 2, 2026
🔸 Dogecraft set a new all-time vote record, proving its community's passion
🔸 Hylife Citybuild hit triple-digit concurrent players, showcasing its popularity
🔸 The Hytale platform now hosts over 1,300 servers, with 8 new arrivals this week
https://t.co/NkBoQiPnK4
#Hytale #HytaleWeekly
This Week in Hytale: Feb 20 - Feb 27, 2026
🔸 Update 4 adds an emote wheel and creative mode tweaks
🔸 Mods are pushing the boundaries, like Pokemon and Stardew Valley
🔸 Many new features might be temporary as systems evolve
https://t.co/MZ2GPxJvxN
#Hytale#HytaleNews #HytaleWeekly
Hytale's Massive Pre-Release Update Brings Emotes, Creative Tools, and a Glimpse at Production Speed
🔸 New emotes let players communicate and express themselves
🔸 Creative tools get major upgrades for faster, more intuitive building
🔸 Wolf AI shows strategic pack behaviors like flanking and retreating
https://t.co/AdutSqi3cV
#Hytale
Pre-Release Patch Notes (Feb 26, 2026)
Update 4 (Part 2)
Enable via Launcher → Settings → Pre-Release
Headline Features
- Added an Emote Wheel! Express yourself in-game by holding down the ‘X’ key. This keybinding can be changed in the Settings menu.
- Added a new Creative Tool: Revolve. This new tool allows you to paste rotations of your current selection any number of times or fully around a center point.
- Overhauled the /replace command:
- Moved swap and regex from flags into subcommands, allowing each variant to use arguments without conflicts
- Added block mask support to the ‘from’ argument, enabling spatial mask syntax like >Block or !Block
- Added additional validation.
- Black and white wolves will now fight as a pack, periodically attempting to flank their prey and attempting to retreat when injured.
- Implemented dual source blending with a center source to improve the audio experience with the Headphones (Stereo) setting. Positional audio should now feel less in one ear.
Avatar & Cosmetics
- The player Avatar will now face the camera when using free camera or third person camera modes.
- The player Avatar will now animate differently when falling from a great height.
- Added the ‘Chicken’, ‘Kill’, ‘Laugh’, ‘Punch’ and ‘Tongue’ emotes.
- Added the ability for some emotes to loop.
Items & Equipment
- Numerous changes to how Watering Cans function:
- They now use a Template parent and have configurable width and depth for area of effect watering
- They can now be charged to water a 3x3 area
- Their capacity has increased from 20 to 50
- They can be placed on the ground when crouching, returning empty Watering Cans if broken
- They now water exclusively with the Secondary interaction key for consistency with the Hoe.
- The Builder’s Workbench has had its crafting time reduced from 2 seconds to instant.
- The Campfire, Crude Bedroll and Wooden Chest have had their crafting time reduced from 1 second to instant.
- The Crude Torch has had its crafting time reduced from 0.5 seconds to instant.
- ‘Seaweed - Middle’ is now referred to as ‘Stacked Seaweed’.
- ‘Red Cobble Blocks’ are now referred to as ‘Red Sandstone Cobble Blocks’.
- ‘White Cobble Blocks’ are now referred to as ‘White Sandstone Cobble Blocks’.
- The previews for the ‘Crude Bed’, ‘Crude Repair Kit’ and ‘Iron Repair Kit’ have been updated.
- The entity stat MagicCharges has been hidden from item tooltips.
World & Blocks
- Improved handling of extreme coordinates.
- Reworked item containers to block components, reducing lag and preventing issues with chests when unloading.
- Workbenches will now continue processing items even if their chunks are unloaded.
- Workbenches will now resume processing items if their full output slot is emptied.
- Workbenches will now use the world game for their calculations instead of real time.
- Workbench assets are now configured to have a BenchBlock component, rather than exist with a ‘crafting’ state.
NPCs & Encounters
- Reduced the number of checks required to be performed whether an NPC was able to breathe.
- Skrill can now lay eggs.
Audio
- Recording and restoring memories now plays sound effects.
- Zone 1 mountain ambience will now differ based on the player’s altitude.
- Placeholder music and ambience has been added to Zone 4 caves and sewers.
UI & Quality of Life
- Implemented support for CJK fonts.
- Added localization support for the Machinima tool.
- Personal, shared and player markers will now always be visible on the Map.
- The backpack in the Player Inventory now shows how many item slots are currently being used.
- Moved the Noesis UI folder from Game/ to Shared/
- Moved the Fonts/ folder into the Noesis UI project folder UI/
Modding & Tools
- Error messaging has been added to the /copy command for when too many blocks are selected.
- Added the ‘/pedit back’ command to quickly alternate to and from the prefab editor world.
- Empty brush and tool edits no longer get registered to the tool history, or trigger notifications.
- The deselect command will now be registered to the tool history.
- Fluid changes now contribute towards the block count when saving Creative Tool edits to history.
- The Laser Pointer tool may now be used to direct others’ attention towards the sky.
- The Selection Tool will now allow you to select a region without holding down the left mouse button.
- Updated the Selection Tool’s Rotation Gizmo to make rotating selections more intuitive.
- Updated the size scaling and made it easier to select various Creative Tool Gizmos.
- The ‘.mach speed’ command will now only target the active actor.
- Added ‘Time of Day’ and ‘Weather’ to the Creative Mode Quick Settings menu that will adjust the environment for the client only.
- Added a ‘Reset Environment’ button to the Creative Mode Quick Settings menu that resync’s the client and server’s environmental settings.
- Added PlayerRemovedFromWorldEvent that allows plugin developers to create customisable, optional messages that can be broadcast when someone leaves the world.
- Added ‘Spawn’ settings to the PortalType asset, including SpawnProviderOverride, allowing developers to specify where a return portal is placed.
- Started work to move the server to use the JOML math library.
- You can now use any unique substring of a command argument to access that command argument. For instance, if there are only the arguments ‘--cat’ and --dog’, ‘--at’ will return the former.
- Players can now select which mods folder to create their asset pack in.
- Added item HUD UI support, allowing for Custom UIs to be created for all items.
- Significantly improved the performance of the Creative Tool’s previews.
Accessibility
- Implemented support for Windows ClickLock feature.
Bug Fixes
Combat & Item Fixes
- Wheat is no longer edible.
- Stacked Seaweed can no longer be eaten to cause a missing interaction error.
- Placed Cane Ornaments are no longer unbreakable.
- Ammo is no longer consumed in Creative Mode.
World & Block Fixes
- All half blocks should now stack correctly and drop the correct number of items when broken.
- Fixed Tamed Chickens not being recognised by Chicken Coops, they will now lay eggs in them just like their untamed counterparts.
- Fixed a NPE that can occur when a Crafting Bench is broken whilst in use.
- Mounts will no longer be able to sprint indefinitely in fluids.
- NPCs will no longer follow items at an infinite range.
- Gravel blocks made up of two vertical Gravel slabs will no longer unexpectedly break if adjacent blocks are broken.
- Player avatars will now enter Minecarts instead of Minecarts teleporting under the player.
- Fixed a bug where some encounters did not properly inherit the weather of surrounding areas.
- Chunks will now correctly generate cave networks within Zone 4.
- Lava will now correctly burn entities as entity effects no longer incorrectly overwrite themselves.
- Portal devices will now refund fragments if the portal worlds fail to generate.
- Decayed tilled soil will now update correctly once it has fully decayed.
Creative Tool, Modding & Plugin Fixes
- Fixed a crash that could occur when attempting to use Creative Tools with invalid or missing data.
- Fixed a bug causing players to die in the Crossroads if the player exited out of the prefab editor.
- Fixed a bug with the prefab editor menus causing players to sometimes be teleported to the wrong location.
- Fixed a bug causing prefab anchors to incorrectly despawn.
- Players can no longer find themselves rotated and translated with the Selection Tool.
- Fixed interpolation issues with the Brush tool on the axis plane.
- The Selection Tool’s selection box will now remain stationary when rotating its contents.
- The Selection Tool’s Rotation Gizmo position will now correctly reset to center after undoing an action.
- Fixed a bug where incorrect blocks would appear when rotating or translating fluids.
- Fixed a bug with Single Player worlds and image importing permissions.
- Fixed a bug preventing the .mach speed command from applying to the whole scene.
- Fixed a bug preventing NPC scaling with the Entity Tool.
UI & Display Fixes
- Fixed a crash that could occur with nameless map markers.
- Fixed a crash that can occur with Entity UI elements.
- The Player Backpack is now hidden in Creative Mode.
- Fixed various issues with localized text extending outside of the default UI.
- Fixed plural localization for mod and asset packs that failed to load or are outdated.
- Fixed map markers sometimes not appearing on the compass.
- Cleared first person animations when mounting NPCs.
- Fixed an issue where certain inputs could result in item stacks being dropped from the inventory rather than single items.
- Fixed an issue with the Utility item wheel being offset when dragging and dropping stacks within the wheel.
- Fixed an issue where player marker toggle settings didn’t persist across sessions.