New Mod Release (alpha)! https://t.co/wsDz57n00o for #Hytale
A browser based world editor for Hytale. Paint terrain, place structures, sculpt landscapes, and design world generation systems. Everything you do is applied to your game server instantly. #HytaleModding
You can join the alpha in the @HytaleModding Discord!
Paint Mode
A 2D canvas view of your live game world. Click to place blocks, drag to paint terrain, and watch it appear in game instantly. Think of it as a map editor connected to a running server.
- Brush, fill, flood fill, and single block placement
- Multi block palettes for natural terrain blending
- Draw lines, rectangles, and ellipses
- Place 3D shapes like spheres, cylinders, pyramids, walls
- Sculpt terrain by raising, lowering, flattening, smoothing
- Full/Drain entire rivers and lakes with flood full/drain
- Place and manage fluids like water and lava
- Teleport your player directly from the canvas
WorldGen Mode
A visual node editor for designing world generation. Wire up noise generators, terrain shapers, and biome selectors to build procedural worlds, then push them to your server with one click.
- Drag and drop node graph editor
- Noise generators, math operations, terrain shapers
- Biome configuration and terrain layers
- Save, load, and manage multiple projects
- Validate and export to Hytale JSON
- Deploy directly to your running server
- Import existing worldgen JSON files
- Built in preset library for common patterns
- Visual Curves, Noise Maps, Color Pickers, 3D Views
Disclaimer: HyPaint is designed to complement Hytale's excellent tools, not replace them. Hytale's Node Editor is powerful and robust and we love what the team has built. HyPaint focuses on adding visual workflow enhancements and bridging features that aren't currently available (yet).
@digubigule@Hytale@HytaleModding@MUPHytale Chap named Nxkoo made something like this 5 months ago more advanced, but I like you've made a more simple version!
https://t.co/X75z0XJDka
It's been 4 days since releasing https://t.co/wsDz57n00o into Closed Alpha - A Worldpainter/Photoshop style platform for Hytale. Thank you for all the testing and providing feedback from all the Alpha testers thus far. Node Editor testing is next :D #Hytale#HytaleModding (Don't mind my testing world!)
@Simon_Hypixel@slikey - Does Hytale have plans to impl a CEF? Equal to something done on RageMP GTA for example? Sadly it's not possible for me to Mod this due to the Client side limitations but if it was, the amount of cool things I could develop.. my lord.
New Mod Release (alpha)! https://t.co/wsDz57n00o for #Hytale
A browser based world editor for Hytale. Paint terrain, place structures, sculpt landscapes, and design world generation systems. Everything you do is applied to your game server instantly. #HytaleModding
You can join the alpha in the @HytaleModding Discord!
Paint Mode
A 2D canvas view of your live game world. Click to place blocks, drag to paint terrain, and watch it appear in game instantly. Think of it as a map editor connected to a running server.
- Brush, fill, flood fill, and single block placement
- Multi block palettes for natural terrain blending
- Draw lines, rectangles, and ellipses
- Place 3D shapes like spheres, cylinders, pyramids, walls
- Sculpt terrain by raising, lowering, flattening, smoothing
- Full/Drain entire rivers and lakes with flood full/drain
- Place and manage fluids like water and lava
- Teleport your player directly from the canvas
WorldGen Mode
A visual node editor for designing world generation. Wire up noise generators, terrain shapers, and biome selectors to build procedural worlds, then push them to your server with one click.
- Drag and drop node graph editor
- Noise generators, math operations, terrain shapers
- Biome configuration and terrain layers
- Save, load, and manage multiple projects
- Validate and export to Hytale JSON
- Deploy directly to your running server
- Import existing worldgen JSON files
- Built in preset library for common patterns
- Visual Curves, Noise Maps, Color Pickers, 3D Views
Disclaimer: HyPaint is designed to complement Hytale's excellent tools, not replace them. Hytale's Node Editor is powerful and robust and we love what the team has built. HyPaint focuses on adding visual workflow enhancements and bridging features that aren't currently available (yet).
@WoodysGamertag Are you going to run it back on Hytale or is that door closed? WoodyCraft should make a return. I'm sure @Simon_Hypixel would be hype for this!
@mufaro_dev Valid on the Hy comment, but Iโm a software engineer.. doesnโt mean Iโm good at naming things ๐คฃ You would be wrong about Vibe Coded tho!
@Kuzusauno It is something I can look into, however Hytale offers some amazing in game features for things like this. What's missing from that currently?
Dam, HyPaint blew up quickly and my DMs for access are a bit crazy so hang tight :D I've already added about 500 stamps for anything from hills, caves, river the lot since this post based on feedback.
Once myself and Alpha testers have some great work to show, would love to see what projects like @RuneteriaServer and @HytaleLabyrinth could do with this sort of tool!
Hit my first wall in #hytale - No arrow key events are sent to the server, so it's impossible to currently finish a project I've worked on for a month without it feeling terrible and adding buttons for everything. If you know, you know (the screenshot). #HytaleModding
Such a fun day! We thank all for the support with Command & Clanker and have so much planned. We are currently in @HytaleModding Discord about to play with the community, feel free to hope in! See you in the next Hytale Mod Jam <3