ICYMI: Hytale’s Update 5 is out!
We want to shine a spotlight on our new Trigger Volume Tool which allows you to place persistent 3D volumes that trigger configurable effects when conditions are met.
Think of these 3D volumes as tripwires that are completely invisible to the player. However, when something happens inside of it (a player walks into it, a creature walks out, a block is placed, an arrow is shot, etc.) it will react by running a desired effect.
Here’s a compilation from our Level Designers demonstrating what's possible with this tool.
Not a single line of code was written to do this. 100% UI based scripting! 🤯
📢 Hytale job applications are now live! 📢
Two roles posted today, with multiple openings for each: World Designer and NPC Developer!
World Designers will be one of the biggest teams at Hytale. We're tripling down on what Adventure mode's worlds can become, starting with Orbis and World Gen 2. Hybrid role: level designers, environment artists, or people who do both.
NPC Developer is a smaller team, but it's the one that decides whether the world feels alive. Creature behavior, combat, boss fights, and the patterns that make Hytale react. Both technical designers and developers are welcome.
Hiring from the community first. Studios can apply too. More roles are coming in the weeks ahead!
Apply: https://t.co/MHAjPiMgAE
Update 5 release lands Tuesday, May 26. Two weeks out, and more is still landing between now and then!
A new Community Server Discovery is in. The friends list makes its first appearance on release. Controllers are in too (first iteration, more polish coming). There are new emotes, Trigger Volumes for no-code scripted encounters, prefab 3D previews, and a lot more across creator tools, audio, and QoL.
Starting with Update 5, we're adding launcher version selection. Update 4 stays available for a few months, so modders and servers have runway to adapt beyond launch day.
Full pre-release patch notes for everything that's landed so far (more to come!): https://t.co/tDyMeB6jjy
Modders and server operators: read the Modders Warning section at the bottom of those patch notes. That's your migration map. A new Semver mod compatibility model is on the way too.
With Update 5 wrapping up, we're moving more and more developers onto content. We're also hiring aggressively, and the team is now entering full production on Chapters and major features that will reshape the game's future. Job postings go live this week!
Here’s a sneak peek at the upcoming Prefab Preview UI element which will be included in this week’s pre-release (Update 5, Part 7)! 👀
As you can see from the clip, there is full mouse-controlled rotation, tilt, zoom, and pan. It can also be configured for custom server UIs!
Lots of amazing opportunities for this! Everything from cosmetic builds/map previews for minigames, RTS buildings in menus, etc. We genuinely can’t wait to see what modders and server owners do with this tool! #Hytale
incredible to see Poland raise 250 million złoty for cancer this week ❤️🇵🇱
It’s a powerful reminder of what communities can do — just like the Hytale community during Thankmas.
Hope we can bring that energy again this year @KweebecCorner <3
Our final batch of mid-contest winners is here!
Check out these amazing submissions to the Hytale New Worlds Modding Contest, who each win $300 in this stage and still have the chance to win up to $10,000 in grand prizes 👀
Submissions close on April 28th! Make sure to submit your mods while you still have the chance, and good luck to all 🧡
Pre-Release Patch Notes (April 16, 2026)
Update 5 (Part 4)
Enable via Launcher → Settings → Pre-Release
Friends List and Rich Presence are live on pre-release! Easier to play with friends, and this is just the first wave. More social features are on the way, and we'll share details in the coming weeks!
Patch notes for Part 1, 2, 3, and 4: https://t.co/tDyMeB6jjy
For more details about social features (and to give feedback) go see Lazorgurl here:
https://t.co/W0v5LEblHg
In today’s blog post, we cover Hytale’s NPC framework - diving into its current state, how it looks, and where we want to take it!
Documentation, tutorials, and more!
New Blog Post Live -> https://t.co/bpYupAT3Pt
#Hytale
You can now create your Hytale account on the official website! 🎉
We’re getting ready for pre-purchases on December 13, so you can set up your account ahead of time and prepare for upcoming username reservations.
Please note: Signups spiked in the last few hours, so email confirmations might be slow. Verifications last ~24 hours, so no need to retry the request email button if it doesn't come through!
If you have previously signed up for the Hytale beta or Hytale/Hypixel newsletters, we will be sending you an email to reserve your username. Bear in mind, there are millions of emails being sent, so we are slowly rolling them out throughout the week.
If you have not previously signed up, you will need to wait until pre-purchase time (Dec 13) to claim your username.
Thank you for your patience, everyone! ❤️ #Hytale
In today’s blog post, we discuss the PC performance and system requirements for Hytale!
We outline what was tested so far, why certain hardware matters, and the current minimum, recommended, and recording/streamer system requirements. #Hytale
https://t.co/REHr65SMS6
In today’s blog post, Ktar shows off the creative side of Hytale! 🎨⚙️
Let’s dive into Hytale’s Creative Mode and learn about tools, scripted brushes, prefab browser/editor and so much more (including a 27 min gameplay & 3 min timelapse videos)!
https://t.co/s0s8rjzS0R
Yesterday one of our playtesters sent us this stunning screenshot while exploring!
Stay tuned for more screenshots from our playtest - we've got lots to share! 👀 #Hytale
2. Models face south (positive Z)
3. Player and player attachment models are 64x, other models are 32x (pixels per block). It's best to leave the grid snapping and pixel density at default (16) and model at a larger scale, so that 1 pixel on the texture equals 1 unit on the model