First test release is out
Try it out alone or with friends, pvp or pve and give me ur feedback on how it feels and what could be improved
give the page a quick read, there are 1 config that i highly recommend as well
https://t.co/J3YjKQUXx1
I forgot i had Bloom turned off this whole time, so the effect wasn't glowing in my clips SO !!
HERE IS ME TAKING MY ANGER OUT ON ANUBIS AFTER REALIZING IT >:C
(I think i will make Heavy-Attack break guards as well like plunge does)
#hytale#combat#mod#togo#claymore#gameplay
Togo 1.7.6 Claymore showcase
Anubis rematch !!
- Secondary can Guard AND Dodge !!!
- Plunge-attack Impact breaks Guarding
- Signature :D !!! (VFX is WIP)
- NA restores Stamina on-hit but no passive regen during NA (except food & potion)
#hytale#mod#combat#togo#weapon
@Frostgleno0d idk much about modpacks but that is kinda what I'm going for, if you seen my mod banner Art that I drew for this project uwu it is a sketch for now, im nearly done with the claymore, just missing VFX for the last update before I rework hytale Polearm/spears too >:)
I forgot i had Bloom turned off this whole time, so the effect wasn't glowing in my clips SO !!
HERE IS ME TAKING MY ANGER OUT ON ANUBIS AFTER REALIZING IT >:C
(I think i will make Heavy-Attack break guards as well like plunge does)
#hytale#combat#mod#togo#claymore#gameplay
@Frostgleno0d oh @EndlessLeveling already has one built with leveling and artifacts like items stuff
as for my work itll be a center inspo for varios of beloved games and characters abilities reworked into hytale's style
Togo 1.7.6 Claymore showcase
Anubis rematch !!
- Secondary can Guard AND Dodge !!!
- Plunge-attack Impact breaks Guarding
- Signature :D !!! (VFX is WIP)
- NA restores Stamina on-hit but no passive regen during NA (except food & potion)
#hytale#mod#combat#togo#weapon
@Simon_Hypixel@Prowl8413@oatman5000 I'm actually waiting to see yall start using elements like Wind and Gust >:3 !!!!
Need to see the team work first to understand how to use those interactions xD (not a coder, just really into asset editor)
@Simon_Hypixel@xPexva@flash_canadian OH i've seen the interactions changes
I KNOW what yall cooking for the elements and I'M SO IN!!!!
tho i can't figure out why they wont trigger atm I assume it's because they arent fully configured in yet
but you bet I'm cooking so much once elements and reactions are built in
@BlenMiner From what I been observing, It's hella promising
the development is moving at a rapid pace that alot of modding features and tools I once wanted are already here, so I'm genuinely interested in how far they gonna go in 1-3 years from now