The IGDA Serious Games SIG explores the role of serious games today and focuses on developing a community for those working / interested in serious games.
It’s here! You can now purchase your copy of #SETI at #SPIEL! 📡🤩
Come and get our new space exploration title at booth📍3Z411. It’s selling at the speed of light! 💫
Have a burning desire to learn about #seriousgames and network with others in the space? Join us for the Serious Games Roundtable TODAY at 2 PM in Moscone South Room 211! (and if you want to stick around after, we can talk #communitybuilding!)
https://t.co/IvVQqVudPa
#GDC2023
And if you're interested in getting involved with @IGDA_SGSIG, have ideas for how to better support the global #seriousgames community throughout the year, or are passionate about building up a global network, join us for a meeting on Tuesday, March 21 at 2 PM!
Curious about getting into #seriousgames, the state of the industry, or just what's going on with the field? Join us for the Serious Games Roundtable on at 2 PM on March 22, Moscone South Room 211!
https://t.co/IvVQqVudPa
#GDC2023
Are you a #scientist? Have you ever wanted to learn more about game development or use games to teach science? If yes, check out #SGJ2022, a @IGDA_DC@scigame#gamejam, where you can work with #gamedevs & create phenomena-inspired games! Learn more @ https://t.co/vh8N6mzfFM @IGDA
Do you love #science? If yes, sign up for #SGJ2022, a @IGDA_DC@scigame#Gamejam, where over 9 days, scientists and #gamedevs worldwide will learn from one another & work together online to create games with phenomena-inspired mechanics. Learn more @ https://t.co/vh8N6mhEhc @IGDA
"While narrative games often put off gamers due to their lack of action, Where The Water Tastes Like Wine keeps fans engaged with its dazzling 1900s Americana aesthetics and superb voice acting."
Thanks @screenrant!
https://t.co/s68JavImlr
@johnnemann
📣 5 more days until the #G4CAPAC Festival 2021!
Join us for a 3-day celebration of games for health, education and social change. Speakers from @ACMI, @UNESCO_MGIEP, @RMIT, @G4C + so many more!
Get your FREE tickets for 5-7th October:
https://t.co/kqScJyHP8a #G4C#MIGW21
I wrote a book!!! I'm very happy and excited to announce the upcoming release of "A Playful Production Process: For Game Designers (and Everyone)." It's available for preorder now, ships on 21 September. You can find more information on the MIT Press site! https://t.co/pHQQgpgEVr
For those at @Official_GDC#GDC2021, we're hosting a roundtable on #SeriousGames. Join us for a conversation about #bestpractices, funding, and the challenges & opportunities presented by the #COVID19 pandemic! https://t.co/ImFHWLaJ3w
COVID-19 card game (portable, easily distributed) + #AugmentedReality mobile app (linking to most up to date info), showcases how games and other transmedia projects can function as part of a much larger training and operations ecosystem. #SeriousPlay#SeriousGames
Dr. Metcalf @UCF has been working on games and simulations to help address the #Covid_19#pandemic. His work, which included flash cards, an #AugmentedReality cough simulator (to see just how masking helps) and more, went out to all @NATO countries! #SeriousPlay
"A #transmedia approach made sense not just from a production perspective, but a learning perspective. Develop once, deliver on multiple platforms."- David Metcalf from @UCF#METIL, on the Card Game Used by @USArmy for #Covid19 education / response #seriousplay
"When doing #seriousgame development in university settings, having an on-campus studio, with full-time staff, can be useful for sustainability. Faculty often have too many obligations to just take on one more thing for an extended amount of time." - Josh Peery, @ECU #SeriousPlay
"Tech penetration is higher for smartphones than for toilets. That is, more people have access to smartphones than toilets." - Josh Peery, lead @ECU #gamedesigner for Instructional Technology #SeriousPlay#gamebasedlearning
#MentalHealth is an important topic that often gets “shoved under the rug” in game development and other context. Learn how to address it both during the game development process and in games themselves at #SeriousPlay https://t.co/fj2iHaW4a1 #HealthcareGames#SeriousGames