📢 Our second report has been published!
“Technical recommendations for Artificial Intelligence and Augmented Reality tools to support language learning: A guide for developers, instructional designers and language teachers”
ResearchGate DOI: https://t.co/2kXQXw6hAT
Finally, the “Instructional design guide for Augmented Reality in language learning” has been published. This is an invaluable resource for all educators and second/foreign language instructors!
ResearchGate DOI: https://t.co/Oq2F0Agkgp
The Blue Sector VR application just received a new trailer, showcasing more of the varied content available in the app to help young job seekers in exploration of the blue economy professions.
This is one of the main results of the @vr4vet project we coordinated in 2022-2024!
Andreas Kissmehl presented at the 2025 IEEE International Conference on Advanced Learning Technologies (ICALT) @IEEE_ICALT held in Changhua, Taiwan.
The paper reports the results of an @AR_ID_LL pilot and the master thesis of Andreas Kissmehl, completed at @IMTELlab@NTNU.
Our collaboration with the European Association of Technology Enhanced Learning @eateleu is featured in the latest highlights from the institutional members of the association. It is a short summary of our joint work with EATEL!
Highlights of @eateleu Institutional Members, our new information stream continues with the news from the Innovative Immersive Technologies for Learning - @IMTELlab at the Norwegian University of Science and Technology!
https://t.co/BNITyIDoml
New publication by IMTEL!
Peer Learning of Neuroanatomy with Augmented Reality: the Nevrolens application in the proceedings of the 2024 International Conference on Cyberworlds (CW)
https://t.co/L44s3gXP7i
VR4VET Blue sector v1.8 is on Meta App Lab!
Highlights:
🔸New accessibility features, supported by @xr4human.
🔸Improved the virtual tablet and task progression in 3 scenarios
🔸Improved NPC behavior, including a more realistic pointing animation
https://t.co/mQ7SDBWG7i
At the very end of our projects @vr4vet and SeafoodVR, we are still actively developing! We are grateful to @uhishetland team for the expert evaluation that allowed us to make the scenarios and dialogs in the Blue Sector app more accurate and realistic!
Today 18 December 2024, we released VR4VET Blue sector v1.7 on Meta App Lab. This version features
🔸Updates in the fish laboratory, based on expert evaluation
🔸Updates & fixes in the fish factory, based on expert evaluation
🔸Accessibility improvements
https://t.co/mQ7SDBWG7i
It was a pleasure to see engaged participants, hear difficult questions, and share our knowledge and experience in developing and integrating #VR into career guidance and vocational training!
We have just released an open-source unitypackage that implements an AI-powered character for Virtual Reality apps, supported by our @vr4vet project!
Developers: A. Nergaard, F. Skogheim Larsson, I. Ringheim, J. Gabrielsen Grønstad, N. JN, and R. Seeland
https://t.co/JUCM6fqaJO
✨Virtual Reality for Career Counselors and Vocational Trainers, training workshop for career counselors and vocational trainers!
🗓️26-28.11.2024
❄️Trondheim, Norway
🏡hosted by @IMTELlab, @NAVnorge Trøndelag, and @fylkestinget!
Program & registration👇 https://t.co/oVk46j6REW
On November 10-11, 2024, Ekaterina Prasolova-Førland presented @IMTELlab projects, talked about #XR, ethics and inclusion, and demoed @vr4vet#bluesector app at Meta Educators Community Summit @MetaforEdu in London! #xr4human
Save the dates!
✨Virtual Reality for Career Counselors and Vocational Trainers, our second training workshop, carefully crafted for career counselors and vocational trainers!
❄️ in Trondheim, Norway
🗓️ on 26-28 November 2024
🏡kindly hosted by @IMTELlab
https://t.co/vAKtuJ35UH
Welcome to the mini-conference on Extended Realities technology, ethics, and education at NTNU campus Dragvoll on 16 October 2024 at 12:00-16:30!
The event is organized by the @NTNU - @SINTEF Gemini Center for Extended Realities and hosted by @IMTELlab.
https://t.co/r50W1YbN5G
Our VR4VET Blue sector app v1.4 is now available on Meta App Lab, featuring
🔸A fish laboratory scenario with new exciting tasks!
🔸Characters now look at the player when they talk.
🔸Most visible grabbable objects have more natural grab poses.
https://t.co/mQ7SDBW8hK
The improvements implemented in v1.3 of our Blue Sector app are based on a contribution of two @IMTELlab / @NTNUnorway students F. Fosli and T. Sigmundstad.
@IMTELlab @NTNUnorway is proud to start a new project "UK Seafood Fund – Skills and Training Round 1" - #SeafoodVR, coordinated by @uhishetland and funded by the Department for Environment Food & Rural Affairs @DefraGovUK!
Our first meeting on Shetland Islands on 17-18 June 2024!
Innovative Immersive Technologies for Learning - @IMTELlab @NTNUnorway is co-organizing a training workshop on Virtual Reality for career counselors and vocational trainers on 2-4 July 2024 in Cologne!
The full program of our workshop in Cologne "Virtual Reality for career counselors and vocational trainers" is now online!
⭐ 7 lectures
⭐ 3 Practice sessions
⭐ 4 tutorials
⭐ 2 discussion sessions
👇 Register now!
https://t.co/BVSZJRaJAP